//Overhaul base //By: Poly //Vr : 4.0 var ICR var ICL var IR var IL var IRD var ILD var IRS var ILS var IRT var ILT var IRE var ILE var IRI var ILI var T var FD var Idl T=time FD=foe.distance IR=item.right.id IL=item.left.id IRD=item.right ILD=item.left ILE=stone IRE=stone ILI=o IRI=o ?IR=fire IRE=fire IRI=φ ?IR=ice IRE=ice IRI=❄ ?IR=poison IRE=poison IRI=∞ ?IR=vigor IRE=vigor IRI=❤ ?IR=aether IRE=aether IRI="*" ?IR=stone IRE=stone IRI=o ?IL=fire ILE=fire ILI=φ ?IL=ice ILE=ice ILI=❄ ?IL=poison ILE=poison ILI=∞ ?IL=vigor ILE=vigor ILI=❤ ?IL=aether ILE=aether ILI="*" ?IL=stone ILE=stone ILI=o ?IRD = "+0 " ICR = #white ?IR = Common ICR = #cyan ?IR = Rare ICR = #yellow ?IR = Heroic ICR = #green ?IR = Epic ICR = #blue ?IR = Legendary ICR = #red ?IR = Transcendent ICR = #rainbow ?IRD = "golden"& ^time%20 <=15 ICR = #e6b000 ?IRD = "golden"& ^time%30<=20& ^time%30>15 ICR = #fac61b ?IRD = "golden"& ^time%30<=25& ^time%30>20 ICR = #d9b02b ?IRD = "golden"& ^time%30>25 ICR = #bf9611 ?IRD = "prismatic" ICR = #magenta ?ILD = "+0 " ICL = #white ?IL = Common ICL = #cyan ?IL = Rare ICL = #yellow ?IL = Heroic ICL = #green ?IL = Epic ICL = #blue ?IL = Legendary ICL = #red ?IL = Transcendent ICL = #rainbow ?ILD = "golden"& ^time%20 <=15 ICL = #e6b000 ?ILD = "golden"& ^time%30<=20& ^time%30>15 ICL = #fac61b ?ILD = "golden"& ^time%30<=25& ^time%30>20 ICL = #d9b02b ?ILD = "golden"& ^time%30>25 ICL = #bf9611 ?ILD = "prismatic" ICL = #magenta IRS=item.right.state ILS=item.left.state IRT=item.right.time ILT=item.left.time disable player ?Idl=Y >o0,1,#white,ascii O | asciiend ?!ai.walking& ^Idl=Y >o-1,3,#white,ascii /#\ asciiend ?ai.walking & ^time % 15 <= 5& ^Idl=Y >o-1,3,#white,ascii /#> asciiend ?ai.walking & ^time % 15 > 5 & ^time % 15 <= 10& ^Idl=Y >o-1,3,#white,ascii #>\ asciiend ?ai.walking & ^time % 15 > 10& ^Idl=Y >o-1,3,#white,ascii #X# asciiend Idl=Y