//AcronianGuardian 1.0 //By: Poly disable player disable banner >`0,26,@atkcolor@,ascii STATUSES: asciiend >`2,25,@atkcolor@,ascii Ö asciiend >`1,25,#white,ascii <#> asciiend >`6,25,#white,ascii @hp*127@/@maxhp*127@ asciiend >`0,25,@wingcolor@,ascii ^###^ asciiend var EH var EyeX ?time = 1 play bearer4_talk_evolving EyeX = 0 ?time = 40 play bearer5_talk var wingcolor var atkcolor var bod wingcolor = #8f9101 atkcolor = #yellow bod = #fffdd4 ?loc = icy | ^buffs.string = chill wingcolor = #0095a6 atkcolor = #cyan bod = #d4fffe ?foe = boss | ^buffs.string = berserk wingcolor = #ba0000 atkcolor = #red bod = #ffd4d4 ?time % 40 < 10 EH = 0 >o@-15+EyeX@,-4,@wingcolor@,ascii ##/‾‾‾‾‾`. #/ ` `. #\ _____` \ ##\`/#####`,/ ###\; asciiend ?time % 40 > 9 & ^time % 40 < 20 EH = 0 >o@-15+EyeX@,-5,@wingcolor@,ascii ###/‾‾‾‾‾‾‾`. ##/ ` \ #/`_____ | #\/#####`. ` | ##########`.,/ asciiend ?time % 40 > 19 & ^time % 40 < 30 EH = -1 play bat_wing 125 >o@-15+EyeX@,-4,@wingcolor@,ascii #########____ ###/‾‾‾‾‾ ` \ ###\ ` ___.,/ ####\ /_/\ #####\ ‾` / ######‾‾‾‾ asciiend ?time % 40 > 29 & ^time % 40 <= 40 EH = 0 >o@-15+EyeX@,-3,@wingcolor@,ascii ##/‾‾‾‾‾`. #/ ` `. #\ _____` \ ##\`/#####`,/ ###\; asciiend ?time % 40 < 10 >o@5+EyeX@,-4,@wingcolor@,ascii ###.´‾‾‾‾‾\ #.´ ´ \ / ´_____ / \.´#####\´/ ########;/ asciiend ?time % 40 > 9 & ^time % 40 < 20 >o@4+EyeX@,-5,@wingcolor@,ascii #.´‾‾‾‾‾‾‾\ / ´ \ | _____´\ | ´ .´#####\/ \,.´ asciiend ?time % 40 > 19 & ^time % 40 < 30 >o@4+EyeX@,-4,@wingcolor@,ascii #____ / ´ ‾‾‾‾‾\ \,.___ ´ / ###/\_\ / ###\ ´‾ / ####‾‾‾‾ asciiend ?time % 40 > 29 & ^time % 40 <= 40 >o@5+EyeX@,-3,@wingcolor@,ascii ###.´‾‾‾‾‾\ #.´ ´ \ / ´_____ / \.´#####\´/ ########;/ asciiend ?time % 40 < 10 >o@-8+EyeX@,2,@wingcolor@,ascii /‾‾‾| | ´/ \_( asciiend ?time % 40 > 9 & ^time % 40 < 20 >o@5+EyeX@,0,@wingcolor@,ascii #.´‾‾‾`. / ´ | #`‾‾‾‾\/ asciiend ?time % 40 > 29 & ^time % 40 <= 40 >o@5+EyeX@,1,@wingcolor@,ascii #.´‾‾‾`. / ´ | #`‾‾‾‾\/ asciiend ?time % 40 < 10 play bat_wing_small 100 >o@6+EyeX@,2,@wingcolor@,ascii |‾‾‾\ #\` | ##)_/ asciiend ?time % 40 > 9 & ^time % 40 < 20 >o@-10+EyeX@,0,@wingcolor@,ascii .´‾‾‾`. | ` \ \/‾‾‾‾´ asciiend ?time % 40 > 29 & ^time % 40 <= 40 >o@-10+EyeX@,1,@wingcolor@,ascii .´‾‾‾`. | ` \ \/‾‾‾‾´ asciiend ?foe ! boss & ^time % 70 < 65 & ^buffs.string ! berserk & ^time % 70 < 65 >o@-4+EyeX@,@-2+EH@,@bod@,ascii #\###|###/ #.´‾‾‾‾‾`. / /‾‾‾\ \ \ \___/ / #`———————´ asciiend ?foe ! boss & ^time % 70 < 65 >o@-1+EyeX@,@0+EH@,@atkcolor@,ascii /‾‾‾\ \___/ asciiend ?foe ! boss & ^time % 70 < 65 & ^foe.distance < 30 >o@-1+EyeX@,@0+EH@,@atkcolor@,ascii /‾‾‾\ \___/ asciiend ?foe = boss & ^time % 70 < 65 & ^foe.distance >= 30 | ^buffs.string = berserk & ^time % 70 < 65 & ^foe.distance >= 30 >o@-4+EyeX@,@-2+EH@,@bod@,ascii #\#######/ #.-.#|#.-. / /\_/\ \ \ \___/ / #`———————´ asciiend ?foe = boss & ^time % 70 < 65 | ^buffs.string = berserk & ^time % 70 < 65 >o@-1+EyeX@,@0+EH@,@atkcolor@,ascii /###\ \___/ asciiend ?foe = boss & ^time % 70 < 65 & ^foe.distance < 30 | ^buffs.string = berserk & ^time % 70 < 65 & ^foe.distance < 30 >o@-4+EyeX@,@-2+EH@,@bod@,ascii #\########/ #.-._#|#,. / / \_/ \ \ \___/ / #`———————´ asciiend ?foe = boss & ^time % 70 < 65 & ^foe.distance < 30 | ^buffs.string = berserk & ^time % 70 < 65 & ^foe.distance < 30 >o@-1+EyeX@,@0+EH@,@atkcolor@,ascii /###\ \___/ asciiend ?time % 70 > 64 >o@-4+EyeX@,@0+EH@,#white,ascii \`.——.——.´/ #`/——|——\´ asciiend ?time < 110 >o-1,-6,#white,ascii #___ '.,—' asciiend ?time < 108 >o-3,-6,#white,ascii .———————. '——.,———' asciiend ?time < 104 >o-7,-6,#white,ascii .———————————————. '——————.,———————' #######' asciiend ?time < 99 >o-7,-7,#white,ascii .———————————————. | BE NOT AFRAID | '——————.,———————' #######| asciiend ?item.right.state = 2 & ^item.right.time <= 5 play bearer_attack 100 >f1,0,@atkcolor@,ascii • asciiend ?time % 3 = 1 & ^item.right.state = 2 & ^item.right.time > 5 >f1,0,@atkcolor@,ascii + asciiend ?time % 3 = 1 & ^item.right.state = 2 & ^item.right.time > 10 >f1,0,@atkcolor@,ascii ┼ asciiend ?item.right.state = 3 & ^item.right.time = 1 play bomb_cart_explosion ?item.right.state = 3 & ^item.right.time <= 2 >f-1,-1,@atkcolor@,ascii #.—. ( ) #`—´ asciiend ?item.right.state = 3 & ^item.right.time <= 4 & ^item.right.time > 2 >f0,-1,@atkcolor@,ascii #_ (_) asciiend ?item.right.state = 3 & ^item.right.time <= 6 & ^item.right.time > 4 >f1,0,@atkcolor@,ascii O asciiend ?item.right.state = 3 & ^item.right.time <= 8 & ^item.right.time > 6 | ^item.right.state = 4 >f1,0,@atkcolor@,ascii • asciiend ?item.left.state <= 1 EyeX = 0 ?item.left.state = 2 & ^item.left.time < 5 EyeX = -1 play bell_ringer_attack ?item.left.state = 2 & ^item.left.time < 10 & ^item.left.time >= 5 EyeX = -2 ?item.left.state = 3 & ^item.left.time <= 5 EyeX = 12 play bomb_cart_explosion ?item.left.state = 3 & ^item.left.time <= 7 & ^item.left.time > 5 EyeX = 8 ?item.left.state = 3 & ^item.left.time <= 10 & ^item.left.time > 7 EyeX = 5 ?item.left.state = 3 & ^item.left.time <= 13 & ^item.left.time > 10 EyeX = 2