//Mine_Manager 1.0 //By: Poly var mount mount = 6 ?mount = 0 enable player : disable player ?mount = 6 >`0,25,#white,ascii #__ )_#\# asciiend ?mount = 6 >`2,26,#red,ascii O#:@hp@/@maxhp@ asciiend ?mount = 6 >`0,21,#red,ascii ┌————┐ │ │ │ │ └————┘ asciiend ?mount = 6 & ^item.right.state < 2 >`1,22,#white,ascii #o #|‾T asciiend :?mount = 6 >`1,22,#white,ascii #o #|\_ asciiend ?mount = 6 & ^item.left.state < 2 >`1,23,#white,ascii ‾ asciiend :?mount = 6 >`1,23,#white,ascii / asciiend ?mount = 6 & ^item.left.state = 1 | ^mount = 6 & ^item.left.state = -1 >o1,-1,#C8C7C5,ascii ##// #// #\\ #/|\ #\v/ asciiend ?mount = 6 & ^item.left.state = 1 & ^item.left.time < 3 >o1,-1,#cyan,ascii ##// #// #\\ #/|\ #\v/ asciiend ?mount = 6 & ^item.left.state = 2 >o1,-2,#C8C7C5,ascii ######/‾\ ##//#/—-• ##\\//\_/ ###‾‾ asciiend ?mount = 6 & ^item.left.state = 3 play mine_walker_attack_a 100 >o1,-2,#C8C7C5,ascii ######___ ##//#/———: ##\\//‾‾‾ ###‾‾ asciiend ?mount = 6 & ^item.left.state = 4 play mine_walker_attack_b 100 >o1,-2,#cyan,ascii ######___ ##//#/———: ##\\//‾‾‾ ###‾‾ asciiend ?mount = 6 >o-6,-4,#white,ascii ###_,—-.___ ##_\ \ #| |) \ #|_/_________| asciiend ?mount = 6 play wand_fire_cast 100 >o-4,0,#FF9C00,ascii VV asciiend ?mount = 6 & ^time % 10 < 5 >o-4,0,#FF9C00,ascii VV vv asciiend ?mount = 6 & ^time % 300 > 7 >o2,-3,#red,ascii #_ (_) asciiend ?mount = 6 & ^time % 300 <= 7 >o2,-2,#red,ascii ——— asciiend ?mount = 6 & ^item.right.state = 1 | ^mount = 6 & ^item.right.state = -1 >o-3,-1,#white,ascii ##// #// #\\ #/|\ #\v/ asciiend ?mount = 6 & ^item.right.state = 1 & ^item.right.time < 3 >o-3,-1,#cyan,ascii ##// #// #\\ #/|\ #\v/ asciiend ?mount = 6 & ^item.right.state = 2 >o-3,-2,#white,ascii ######/‾\ ##//#/—-• ##\\//\_/ ###‾‾ asciiend ?mount = 6 & ^item.right.state = 3 play mine_walker_attack_a 100 >o-3,-2,#white,ascii ######___ ##//#/———: ##\\//‾‾‾ ###‾‾ asciiend ?mount = 6 & ^item.right.state = 4 play mine_walker_attack_b 100 >o-3,-2,#cyan,ascii ######___ ##//#/———: ##\\//‾‾‾ ###‾‾ asciiend