//turret 1.0 //By: Poly var mount mount = 3 ?mount = 0 enable player : disable player ?mount = 3 >`0,26,#white,ascii ╤═]>: asciiend ?loc = temple & foe.distance > 30 & ^foe ! boss equipR cultist mask ?loc = temple & foe.distance < 30 & ^foe ! boss loadout 1 ?foe.state = 115 & ^foe.time >= 50 & ^foe = perfected equipR mind stone ?mount = 3 & ^ai.walking play bomb_cart_move 100 ?mount = 3 & ^ai.walking & ^item.left = trisk | ^mount = 3 & ^ai.walking & ^item.right = trisk play bomb_cart_move 250 ?foe.damage > hp & ^mount = 3 play bomb_cart_fuse ?mount = 3 & ^loc ! uulaa_shop >`0,10,ascii ######§ ######│ ######│ (‾‾‾‾‾‾‾) #‾`———´‾ asciiend ?mount = 3 & ^item.left.state <= 1 & ^loc ! uulaa_shop >`2,10,#white,ascii ##O #/| #/#\ asciiend ?mount = 3 & ^item.left.state > 1 >`2,10,#white,ascii ##O/ ##| #/#\ asciiend ?mount = 3 & ^item.right.state = 1 & ^loc ! uulaa_shop >`2,10,#white,ascii ##O ##|v #/#\ asciiend ?mount = 3 & ^item.right.state > 1 & ^item.left.state > 1 >`2,10,#white,ascii ##O_ ##|‾ #/#\ asciiend ?mount = 3 & ^item.right.state > 1 >`2,10,#white,ascii ##O# ##|‾ #/#\ asciiend ?mount = 3 & ^buffs.string = berserk >`2,10,#white,ascii ##ò> # |‾ #/#\ asciiend ?mount = 3 & ^ai.walking & ^time % 30 > 10 & ^time % 30 < 17 >`3,12,#white,ascii > asciiend ?mount = 3 & ^ai.walking & ^time % 30 >= 17 >`3,12,#white,ascii \ asciiend ?mount = 3 & ^ai.walking & ^time % 30 <= 5 >`3,12,#white,ascii /_ asciiend ?mount = 3 >o-1,1,#white,ascii . ╧═╤═]> #/|\ °#o#° asciiend ?mount = 3 & ^buffs.string = smite & ^item.left.state ! 3 >o1,1,#white,ascii __ ╪ asciiend ?mount = 3 & ^buffs.string = smite & ^item.left.state = 3 & ^item.left = socketed play bearer_attack_hit 100 >o0,1,#white,ascii __ #╪ asciiend ?mount = 3 & ^item.right = trisk | ^mount = 3 & ^item.left = trisk >o-1,4,#cyan,ascii °#o#° asciiend ?mount = 3 & ^item.left.state = 2 | ^mount = 3 & ^item.left.state = 4 >o4,2,#white,ascii —> asciiend ?mount = 3 & ^item.left.state = 3 play sword_hit 110 >o4,2,#white,ascii ——> asciiend ?mount = 3 & ^buffs.string = vampiric >o4,2,#red,ascii ♥ asciiend ?mount = 3 & ^item.left.state = 2 & ^buffs.string = vampiric | ^mount = 3 & ^item.left.state = 4 & ^buffs.string = vampiric >o4,2,#red,ascii ~♥ asciiend ?mount = 3 & ^item.left.state = 3 & ^buffs.string = vampiric play life_gain 110 >o4,2,#red,ascii ~~♥ asciiend ?mount = 3 & ^item.right.state = 2 >o-1,1,#red,ascii . asciiend ?mount = 3 & ^item.right.state = 2 & ^item.right.time < 7 >o-2,-1,#red,ascii #. `'´ asciiend ?mount = 3 & ^item.right.state = 3 play bomb_cart_explosion 75 >f0,0,#red,ascii #.-. ( ) #`-´ asciiend ?mount = 3 & ^item.right.state = 4 >f1,0,#red,ascii #_ (_) asciiend ?mount = 3 & ^item.left = fire talisman | ^mount = 3 & ^item.right = fire talisman >o-2,2,#yellow,ascii i φ ' asciiend