func MakeRod(level) var rod = new Games/Fishing/RodData rod.level = level ?level = 0 rod.color = #white rod.minFish = 0 rod.maxFish = 130 :?level = 1 rod.color = #cyan rod.minFish = 90 rod.maxFish = 202 :?level = 2 rod.color = #yellow rod.minFish = 110 rod.maxFish = 234 :?level = 3 rod.color = #green rod.minFish = 120 rod.maxFish = 244 :?level = 4 rod.color = #blue rod.minFish = 124 rod.maxFish = 249 :?level = 5 rod.color = #red rod.minFish = 126 rod.maxFish = 252 : // Rainbow rod.color = #rainbow rod.lineColor = #rain88 rod.minFish = 127 rod.maxFish = 254 return rod func RngRange(min, max) var n n = min + rng % (max - min + 1) return n