//Change Log //V1.3.0 //changed to TAB Spacings //removed var INTRO // //V1.2.0 // //V1.1.1 // //V1.1.0 // //DarkLucifer69 //Stonemon //Version V1.0 var global = import Games\Stonemon\GlobalVars var art = import Games\Stonemon\Art var centeredX = (screen.w / 2) - 26 var centeredY = (screen.h / 2) - 2 var fade = 0 var fadeIn = true var fadeState = "" var message = 0 var sceneState = "intro1" var intro0 = ascii o asciiend var intro1 = ascii I See them... o asciiend var intro2 = ascii They have so Much... o asciiend var intro3 = ascii But they dont apreciate it... o asciiend var intro4 = ascii I... o asciiend var intro5 = ascii I would be Diffrent! o asciiend var intro6 = ascii I wouldnt waste that Power! o asciiend var intro7 = ascii But... o asciiend var intro8 = ascii What can i do? o asciiend var intro9 = ascii I'M STUCK LIKE THIS! o asciiend var intro10 = ascii Just a stone... o asciiend var intro11 = ascii Hu..? o asciiend var intro12 = ascii What's this feeling? o asciiend var intro13 = ascii o/ asciiend var intro14 = ascii I think... .on asciiend var intro15 = ascii _o '/\ asciiend var intro16 = ascii __o _/\ ' ' asciiend var intro17 = ascii I'm... o /|\ / \ asciiend var intro18 = ascii I See... o /|\ / \ asciiend var intro19 = ascii Yes... I wont waste this chance! o /|\ / \ asciiend var intro20 = ascii I will take what they Dont Deserve! o /|\ / \ asciiend var intro21 = ascii I will take that which should have always been MINE! o /|\ / \ asciiend var intro22 = ascii I am Envy! ALL will Envy ME! \o/ | / \ asciiend func GetScene(scene) ?"intro0" = scene return intro0 :?"intro1" = scene return intro1 :?"intro2" = scene return intro2 :?"intro3" = scene return intro3 :?"intro4" = scene return intro4 :?"intro5" = scene return intro5 :?"intro6" = scene return intro6 :?"intro7" = scene return intro7 :?"intro8" = scene return intro8 :?"intro9" = scene return intro9 :?"intro10" = scene return intro10 :?"intro11" = scene return intro11 :?"intro12" = scene return intro12 :?"intro13" = scene return intro13 :?"intro14" = scene return intro14 :?"intro15" = scene return intro15 :?"intro16" = scene return intro16 :?"intro17" = scene return intro17 :?"intro18" = scene return intro18 :?"intro19" = scene return intro19 :?"intro20" = scene return intro20 :?"intro21" = scene return intro21 :?"intro22" = scene return intro22 : return "welp, so much for that..." func Run() sceneState = GetScene("intro" + message) fadeState = art.GetFade(fade) ?fadeIn ?fade < 25 | message = 22 & fade < 35 >`@centeredX@,@centeredY@,@fadeState@,@sceneState@ ?time % 2 = 0 fade++ : >`@centeredX@,@centeredY@,@fadeState@,@sceneState@ fadeIn = false : ?fade > -5 >`@centeredX@,@centeredY@,@fadeState@,@sceneState@ ?time % 2 = 0 fade-- : fadeIn = true message++ ?message = 23 global.phase = "Battle"