/* INFO FLOAT 1.0 by Gagabriell How to use: The FLOAT UI is a mobile UI, when you hold it for one second it can move around the screen, when you release it it will stay in the exact spot*/ var xi = storage.get("x",0) var yi = storage.get("y",0) var Kill = storage.get("Kill",0) var f f = foe var BKill = storage.get("Bkill",0) var FC = 0 ?FC>foe.getcount(100000) Kill = Kill + (FC-foe.getcount(100000)) storage.set("Kill",Kill) ?foe = boss & foe = Phase2 = !Pallas BKill = BKill + (FC-foe.getcount(100000)) storage.set("Bkill",BKill) FC = foe.getcount(100000) var color = #ffffff var delay = 30 ?input.x >= xi-2 & input.x <= xi+36 ?input.y >= yi & input.y <= yi+11 delay-- ?delay < 0 xi = input.x yi = input.y color = #00FF00 storage.set("y",yi) storage.set("x",xi) ?key = Primary = false delay = 30 storage.set("y",yi) storage.set("x",xi) color = #ffffff var Borde = [ascii +-----------------------------------+ |###################################| |################# | |################## | |############## | |############## | |########### | |###################################| |################### | |################# | +-----------------------------------+ asciiend] >`@xi@,@yi@,Player Name: @player.name@\n ^Treasure: @item.GetTreasureCount()@/ ^@item.GetTreasureLimit()@\n ^Foe Damage: @foe.damage@\n ^Foe Dist: @foe.distance@ \n ^Foe State: @foe.state@ \n ^Time: @time@\n ^Best Time:@loc.besttime@ | Average Time:@loc ^.averagetime@\n ^Total Kills: @Kill@\n ^Boss Kill: @BKill@\n >`@xi-1@,@yi-1@,@color@,@Borde[0]@