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v4.4.3 - 2024/11/17 Improvements - UI/MiniMap v9 by fwzuw - Added Stonescript: player.framesPerMove - Added a minimum duration to debuffs applied by dying foes. Bugs - Fixed enemies not pushing the player. - Fixed crash in the event objective about defeating foes with debuffs. - Fixed issued where elite foes were having their level scaling HP added twice. - Fixed the Triskelion's movement bonus that sometimes would not function. - Fixed the draw order of the "Sold Out" bundle slot in seasonal shop. - Fixed bug where an upgraded Soul stone can save the wrong level. - Fixed arm color when an upgraded Triskelion is equipped. - Fixed color of upgraded Fissure stone when it's equipped. - Fixed stone upgrade colors during Dysangelos animation.
v4.4.0 - 2024/11/04 Improvements - (mobile) Scroll bars are now draggable. - Added bundle progress text "1 of 5" to the seasonal shop UI. - Added extra line "5x Bonus >o<" in the location banner UI. - Added "Rush Time" label to event UI. Bugs - Fixed spawned skeletimmies and boos that were not disappearing when Pallas died. - Fixed the Name Tag "Use" button label. - Fixed crashes related to Hans dialogs triggering in the Candy Shop. - Fixed the coloring of cost labels based on candy count instead of Ki.
v4.3.1 - 2024/10/30 - Improved Poena's ability description (suggested by bitty45) - Added "Rush time" where an event's objective limit is increased to 100 on the last day (suggested by BurningInferno) - Fixed error when visiting the candy shop with big head enabled. - Fixed the event objective for defeating AEther foes.
v4.3.0 - 2024/10/29 Spooky community additions: - Games/FeedABat by Ark - Cosmetics/Foes/PumpkinWraith by MichaelGG - Cosmetics/Hats/WitchHat by Sven - Cosmetics/PetDracula by Citrion - Cosmetics/PetJackOLantern by MichaelGG - Cosmetics/PumpkinCarving By Sven - Cosmetics/Pumpkins by Toast - Cosmetics/SpookyScarySkeletons by Mallathor - Cosmetics/StoneHeadless by Citrion - Cosmetics/SuperStoneHead by Re Delle Api - Cosmetics/WitchBroom by Sven Bugs - Fixed the event objective about opening treasures to count shop treasures. - Several other fixes and polish for the Halloween event.
v4.2.1 - 2024/10/28 Changes - Reworked the Halloween event. - Full translations for all Elite foe modifiers. - Community link in Russian now takes you to the Telegram group instead of Discord. - Spawned foes now have the tag "spawn". - Updated credits. Balance - (green) Fixed Xyloalgia having more damage than it was supposed to. - (green) Fixed Big Boo damage scale. Bugs - Fixed loop and pitch for sounds played for the first time from Stonescript (fix by ArtificialPotato) - Fixed bug where Uulaa's shop would sell items for @ when upgrading to v4.2. - Another fix attempt for Moonbloom Bud powder cost icon. - (green) Fixed issues with Angry Shroom.
v4.1.1 - 2024/10/13 - Fixed error when using the Hourglass and offline data was not ready.
v4.1.0 - 2024/10/12 Karoo's Balance Update - Doubled the drop rates and availability of Petals. - Increased Petal costs progressively when fusing double enchantments. - New distribution curve increases the drop probability of Moonblooms. - Increased min and max values of the Moonbloom Bud clock. - Increased the amount of time subtracted on Buds per crystal powder spent. - Fixed loot tables in green difficulty to their intended design. - Fixed Fuse+ Petal costs and percentage. - Another attempt at fixing ellipsis glyph encoding. - The first Moonbloom Bud has a lower clock.
v4.0.1 - 2024/10/08 Headline - New difficulty tier: Green - New event: Green - Part 1 - Moonbloom Buds can now be opened. - Double-enchantments can now be crafted. - The Triskelion and Fissure Stone can now be upgraded. - Icons for elite encounters by Heliospoon and Karoo. Note: Green difficulty is limited to Deadwood, Caves, Forest and Halls. New - Stonescript additions: foe.z, pickup.z, harvest.z and disable npcDialog (suggested by: Karoo) - Added skip button when crossing the Bridge (suggested by: Mr.Fancypants) Changes - FireFly 2.0, by Toast: import Cosmetics/FireFly - StarCloak 1.5, by Toast: import Cosmetics/Hats/StarCloak - Added Hourglass, Resonant Clay and Moonbloom to the Hotspring Shop. - Heavy Hammer's ability ID has changed to "heavy_hammer" (suggested by: sularby) - Removed pause-skip in Deadwood Canyon (suggested by: Karoo) - Increased the starting quest's number of AEther foes to 52. - Lowered the Fuse+ requirement from 13 to 9 enchantment stacks. - Disabled "physical keys" engine option, so key codes are consistent in different keyboard layouts. - Updated engine to 2022.3.48f1 Bugs - Fixed skip button when crossing Deadwood River. - Fix encoding of ellipsis character (by Karoo). - Triskelion movement bonus no longer stacks, in case you have two copies.
v3.68.3 - 2024/09/17 iOS hotfix: A build error caused remote services to stop functioning, such as leaderboards and referral system.
v3.68.1 - 2024/08/26 New item: Beastiary (accessible to all) Stonescript: Added player.GetNextLegendName() Changes - Massive speedup to Stonescript state variables (by Ket). - Added undo/redo buttons to Mind Stone screen (by Ket). - The Deadwood 2x event has been revamped. - New daily quest for completing a legend quest. - Adjusted layout of resource costs in workstation tasks. - Crash reports now include save data in case the game crashes during load. Bugs - Event epilogue quests no longer appear in the quest list. - Updated R&D book description about gaining Smite buffs. - Fixed the Beastiary's total unlocked count in early game cases.
v3.67.4 - 2024/08/11 Changes - Enchantments are compressed into a maximum of 5 stacks. Affects players with a large amount of loose enchantments. - Improved the text formatting for the event's Sight Stone objective. - Added translations for TowerDefense minigame. - Updated German lore for Hrimnir and Pallas. Bugs - Beastiary: Fixed bug with countless green notifications. - Fixed 'KeyNotFound' error.
v3.67.2 - 2024/08/09 Beastiary - Fixed text for Bolesh's weakness to "Ranged" (by Satsuki) - Added Hrimnir's immunity to "Weaken". - Now updates stats if you change language. - Fixed some localization bugs. - Fixed the counting of unlocked pages. Other improvements - Added cosmetic objectives to the anniversary event. - Fixed localization of Boiling Mine foe descriptions. - The Sight Stone can now be used on Gilbert later in the game.
v3.67.1 - 2024/08/07 New event: 10-Year Anniversary New community content - import Chisel, update v1.2 by Incoherent_Toast - import Cosmetics/BlackHole, update v1.2 - import Cosmetics/Beach, by Ergo - import Cosmetics/CaveParty, by Mallathor - import Cosmetics/CavePets, by Lazy - import Cosmetics/ConfettiHead, by Sterrella - import Cosmetics/FireFly, by Toast - import Cosmetics/Foes/SurferGuardian, by Incoherent Toast - import Cosmetics/Infected, by Radak - import Cosmetics/LanternTalisman, by Sterella - import Cosmetics/MushroomAnt, by michael.g.g. - import Cosmetics/MushroomHead, by Mallathor - import Cosmetics/Party, by CitrionDragon - import Cosmetics/PartyNoisemaker, by michael.g.g. - import Cosmetics/PetBunny, by Kash - import Cosmetics/PetChick, by TeumessianSven - import Cosmetics/PetMushroom, by Pyro - import Cosmetics/PetSun, by TeumessianSven - import Cosmetics/Pomeranian, by Buku - import Cosmetics/SpringBloom, by TeumessianSven - import Cosmetics/SpringBuddy, by Toast - import Cosmetics/StoneheadFall, by Mallathor & Incoherent_toast - import Cosmetics/TarPusher, by basic.gameplay - import Cosmetics/TheSun, by Insult - import Cosmetics/TwinSuns, by CitrionDragon - import Cosmetics/Wisp by Night/Apocryphic - import UI/BetterText, by Mallathor - import UI/BossHealthBar by Clpb - import UI/DragController by Ket - import UI/MiniMap by fwzuw - import UI/MusicBox, by CitrionDragon Changes - R&D book now skips much faster to the target page. - Golden and Prismatic cosmetics now modify weapon projectiles. - Combat RNG replaced to be more deterministic. - Renamed "Damage Penalty" -> "Weaken" that appeared in some UI. - Boss IDs changed to remove "_hard" and "_harder" suffixes from Bolesh, Xylo, Pallas and Shroom. - Changed the ID of Giant Ice Elemental. - Updated credits. - Fael now has the "cult" tag. Bugs - Fixed walking through stuff when also targeting a waypoint, by Karoo. - Changed the push limit to be the same as the player's X limit, by Karoo. - Fixed pause skip exploit in Icy Ridge. - Fixed edge case where Croaked never unlocked. - Fixed text bugs in event objectives. - Fixed error when EventObjectiveDefeatFoeUsingBuff is active. - Fixed special quest from BFG event that should not have appeared. - Fixed case where an event's rewards can't be collect and nothing happens. - Fixed pause skip exploit in Haunted Halls. - Fixed remote event calendar tool that was generating the wrong checksum.
v3.65.0 - 2024/07/15 New - Event: Pallas' Judgement - import Chisel, by Fruloo, Sven & Toast - Stonescript additions: buffs.GetCount(str), debuffs.GetCount(str), foe.buffs.GetCount(str), foe.debuffs.GetCount(str), buffs.GetTime(str), debuffs.GetTime(str), foe.buffs.GetTime(str) and foe.debuffs.GetTime(str) (added by 桜月/Satsuki). - Added several new elite modifiers. - StoneJam trophy. - Speedrun trophy. - BugHunter trophy. Blade of the Fallen God - The activated ability animation is now 1.4 instead of 2 seconds. - The activated ability damage now only scales with star levels and is unenchantable. - The activated ability now grants Smite stacks on hit, instead of on kills. - The Smite stack limit is now enchantable and increases the number of Smites you get per foe hit. - Smite now deals flat damage instead of scaling with stack size. - Smite buffs are reset upon ability activation. - The Smite stack decreases by 1 each time Smite damage is dealt. Changes - Update: Games/TowerDefense v2.0 by Citriondragon - Update: Games/StoneBoxman v1.1 by IncoherentToast - "flying" type added to the Tupée Snatcher. - Updated credits Bugs - Fixed errors in Bad Business. - Fixed a rare error when updating event objectives UI. - Disabled warning of in-app purchases not initializing on non-mobile devices. - Fixed HP and armor calculations for elites.
v3.64.1 - 2024/07/01 Changes - Encounter width is now a fixed value, instead of depending on screen size. - Foes can no longer be pushed beyond the edge of the encounter. Bugs - Fixed edge case where legend quests never unlock. - Fixed shop bug with indefinite Delta treasures. - Attempted fix to iOS crash on launch.
v3.63.3 - 2024/06/23 Community - import Cosmetics/BlackHole, updated to v1.2 - import Cosmetics/CavePets, by Lazy - import Cosmetics/FireFly, by Toast - import Cosmetics/Infected, by Radak - import Cosmetics/LanternTalisman, by Sterella - import Cosmetics/MushroomAnt, by michael g.g. - import Cosmetics/MushroomHead, by Mallathor - import Cosmetics/PetBunny, by Kash - import Cosmetics/PetChick, by Sven - import Cosmetics/PetMushroom, by Pyro - import Cosmetics/Pomeranian, by Buku - import Cosmetics/SpringBloom, by Sven - import Cosmetics/SpringBuddy, by Toast - import Cosmetics/TarPusher, by basic.gameplay - import UI/MusicBox, by CitrionDragon Balance - Bearer: Removed ice type. - Bearer (white + cyan): Added 1 second cooldown to each attack. - Bearer (cyan): Hitpoints changed from 5250+750/Lv -> 2620+380/Lv. - Bearer (yellow): Hitpoints changed from 1500+1250/Lv -> 900+600/Lv. - Elementalist (4-star): Hitpoints changed from 2500 -> 2000. - Elementalist (5-star): Hitpoints changed from 1250 -> 1200. - Perfected (white): Energy ball damage from 30 -> 25. Other Changes - Improved details on some of the pixel fonts (by Karoo). - Added MindstoneButton import to the default program. - Increased animation speed when unlocking premium event rewards. - Added trophies for StoneJam and BugHunter. - Added description to Paintbrush trophy. Bugs - Fixed AEther tag on Voidweaver (by BurningInferno). - Fixed magic tag on hammers (by BurningInferno). - Stonescript: Fixed event.GetObjectiveGoal (by Satsuki). - Fixed the unlocking of Burnout quest. - Fixed bug in the anvil skip where items would always result in 1-star. - Mobile: Reworked subscription implementation to fix iOS problems. - Fixed localization and other issues with the title of leaderboard toast UI. - Fixed premium reward unlock animations that could get stuck. - Fixed premium not applying to all saves, in case of multiple. - Fixed bug with upper/lower case "i" in Stonescript for Turkish users.
v3.62.4 - 2024/06/10 Events - Invading foes no longer appear in legend quests. - Events can now have starting restrictions. - Fixed height of event UI that would sometimes crop lower objectives. Hamartia - Players must now upgrade their Star Stone as a requirement for Hamartia. - Objectives are now synchronized with the weakened location. - Active objectives are now dynamic, keeping progress between days while changing their goals based on the weakened location.
v3.62.1 - 2024/06/07 Community Content - Tower Defense, by CitrionDragon import Games/TowerDefense - Black Hole, by CitrionDragon import Cosmetics/BlackHole - Dragon Worm, by Sterella import Cosmetics/DragonWorm - Flower Foes, by CitrionDragon import Cosmetics/Foes/FlowerFoes - Mushroom Hat, by Sven import Cosmetics/Hats/MushroomHat - Portobello, by Sterella import Cosmetics/Portobello Hamartia - Fixed 12h offset in location shuffling (by Ket). - Fixed objectives refresh on loading of save on a new day. - Halved goal for minibosses used for invasions. - Fixed invading foes having a minimum level of 6. Other - Cauldron Collective: Optimized some animations. - Croaked: Fixed error if leaving the location right after starting the quest. - Fixed duplicate daily quests. - Fixed case where all quests were blank. - Fixed Rocky Plateau leaderboards. - Fixed the healing objective that would not count some heals.
v3.61.4 - 2024/06/04 - Hamartia: Adjusted the goal amount on some objectives. - Simplified loot tables are now available to all players. - Fissure Stone help text is now available to all players. - Revised all item description texts in all languages. - Fixed total count of legend quests. - Fixed names in leaderboards where "n" or "\" sometimes were missing. - Fixed leaderboard issue where it would say "failed to load".
v3.61.2 - 2024/06/03 New - Added cloud save system for easy backups and transfer of save data between devices. - Added a warning when playing with a modified system clock. - A new toast UI appears when a leaderboard score is improved. - Added Elite foe encounters and modifiers (Green & Hamartia). - New foe type "elite". - An item's gear power can now be seen in the details dialog. New Stonescript - event.GetObjectiveId(), event.GetObjectiveProgress() and event.GetObjectiveGoal() - item.left.gp, item.right.gp - encounter.isElite, encounter.eliteMod Changes - The Hamartia event has been reworked. - Leaderboards will be reset and are no longer coupled with offline farm times. - The "invading foe" objective now only spawns alongside other foes, except in boss encounters. - Updated ability descriptions that apply buffs or debuffs. - An item's gear power is now = Stars + Enchantment * 2 + 20(if Lost) - Achievement "Finally, a Wizard" should now be credited upon loading a save file that is max level. - Burnout: Increased HP on Workhorse and fixed bug in case he's killed. - Elite Ice Elemental renamed to Elder Ice Elemental. Bugs - Fixed invading foes in Temple that would often appear above the screen. - Burnout: Fixed pause skipping of final scene.
v3.60.6 - 2024/05/16 - Fixed iOS achievements. - Fixed bug with malformed daily quests affecting some players that transitioned from 3.59 to 3.60 - Smite damage now includes a specific "smite" tag. Burnout fixes (by Ket) - Objective for clearing 1-star cyan is fixed. - Objective for preventing damage with armor is fixed.
v3.60.5 - 2024/05/12 New quest: Burnout New event: Burned, but not out! Stonescript - 5% speedup of Stonescript machine. - New: loc.nextGoalId, loc.nextGoalName and loc.nextGoalStars (undocumented) Event System - Events no longer appear until at least one Legend quest has been completed. - Event objectives that require a Lost item are no longer served if the player doesn't own it yet. - "Invading Foe" objective no longer spawns for low-level players. - Fixed bug where invader hp got scaled twice (fixed by Ket) Other Changes - BragMeter v1.3: import UI/BragMeter - Changed the 5% referral penalty into 5% bonus. - Transcendent zero-star items are no longer broken down automatically by the Fissure workstation. - Updated credits. New page for community contributions. - Quest progression toasts no longer draw on top of each other. - Minor rework of Haunted Halls 0 and 2 stars. - Experimenting with spawning all 3 daily quests upon refresh. - Changed the move speed penalty of Darkness debuff from 2 to 1. - Testing removal of Credits screen after defeating the final boss. - Daily quests now support colored description texts. - Reworked the daily quests received by new players. Bugs - Fixed localization of "Learn More" link in R&D book. - Fixed localization when confirming the import of save data. - Disabled pause on the broken bridge to prevent a bug where you could lose a star on Icy Ridge. - (mobile) Fixed Utility Belt starting without any loadouts.
v3.59.2 - 2024/04/26 - iOS: Achievements fixed. - iOS: Fixed some remote services that were disabled in 3.59.1 - Android: Fixed excessive caching of remote services, such as referral data. - Fixed lag when showing the description for certain weapons. - Temporarily reverted new weapon description format (Stun, Weaken, Empower).
v3.59.1 - 2024/04/23 New - Event: Fangs in the Dark - Helmet by Kash. import Cosmetics/Hats/Helmet - Pet Spider by Sven. import Cosmetics/PetSpider - Added stat modifier type "Chance to Miss". - (mobile) Fissure station's mass break apart can now be skipped with an ad. Changes - "Stun" is now a keyword and reworked ability descriptions for items that stun. - "Weaken" and "Empower" are now keywords for damage reduction and damage increase. Reworked the descriptions for items that have those effects. - Buffs/debuffs no longer need to originate from a weapon. - Revised Japense texts (by 桜月/Satsuki) Balance - (Yellow) The Angry Shroom's split state can no longer be unmade. Bugs - Fixed "persistent potion" bug (fixed by Ket). - Fixed crash where poena kills the player by mirroring the unstable debuff (fixed by Ket). - Fixed bad camera in Deadwood 2-stars. - Fixed the loading of abilities on basic items from some bundles. - Fixed crystal count if completing Remnants of Five for the first time with crystals already in your inventory.
v3.58.6 - 2024/04/08 - Fixed error when Unstable interacts with Smite. - Fixed capitalization of "import" in an event objective.
v3.58.5 - 2024/04/07 - MindstoneButton v1.5 - Completed Resonant Clay implementation. - Minor adjustment to Voidweaver ability text. - Fixed error in AEther Talisman R&D goals. - Fixed rare error when unmaking foes. - Fixed critical bug where switching between different saves could replace the first one with a duplicate of the second one.
v3.58.2 - 2024/04/03 New - New quest: Transmutable Trials - New item: AEther Talisman - New item: Forgemaster's Resonant Clay - (mobile) Anvil repeat craft can now be skipped with an ad. Changes - Changed the ID of R.I.Pieces to "big_tomb". - Item pickups can now show a flyup text instead of opening the "item found" dialog. Bugs - Croaked: Fixed edge case where it could get stuck when choosing items towards the end. - Fixed error when the leaderboard is empty. - Fixed bug where some item abilities had the wrong values when unenchanted. - Fixed crash in case the ID of an active objective changes.
v3.57.2 - 2024/03/16 - Nagaraja 3-stars had the dragon skin as default for one of its animations. - Objective progress toast now allows colored and multiline text. - Fixed translation bugs. - Fixed bugs in the Spring Equinox event.
v3.57.1 - 2024/03/15 New - Spring Equinox event. - Hourglass ability. Changes - Added Privacy and ToS links to iOS settings. - Stat calculations for bugged -1* items are now clamped to 10*. - Better handling the case when an event start date changes and some players have a false start. Bugs - Fixed the camera limit on Deadwood zero-stars. - Fixed minor bugs in Leaderboard, Fissure & Triskelion screens. - Fixed bug where the color picker could stay open if clicking outside the window.
v3.56.0 - 2024/03/04 New - Location leaderboards. Changed - Wasps and Wasp Nest are now of type Stone. - Prismatic effect now combines with shiny. Bugs - Fixed the Emerald Egg reward in Towering Defenses. - Fixed bug in difficulty selection menus where the fade layer was not drawing. - Prismatic enchanted weapons now color their stat correctly.
v3.55.3 - 2024/02/28
v3.55.2 - 2024/02/28 New community scripts - import Games/cTetris by Catalyst (PC only) - import Cosmetics/SillyGoose by tapititon - import Cosmetics/PetStonehead by Mallathor - import Cosmetics/Hats/PirateHat by MichaelGG - import UI/LiveSplit by Qrupafjzvm Other - Bad Business is back in business. - Added more ArtJam trophies. - Increase end date for Towering event by 1 day. - Fixed crash when stat modifiers do not clean up after an item is destroyed. - Fixed bug where the Explore and Offline buttons were not responsive.
v3.54.1 - 2024/02/22 New - Towering Shield item - Towering Shield event - Prismatic Cosmetics - Art jam trophy Improvements - PetDragon v1.4 - MindstoneButton v1.4 - Updated credits. - Event leaderboard score no longer equals your reward points. - Event objectives can now have an optional title and extra help information. - Added info dialogs in Fissure and Triskelion workstations. - Simplified contents of treasures to focus on basic materials. - The "thick armor" ability can no longer be enchanted. - Added clarifying information about subscriptions. Bugs - Fixed loading of the rune symbol when applying weapon cosmetics. - Fixed Leaderboard error when submitting a score of zero. - Event treasure icon should now appear with the correct levels.
v3.53.6 - 2024/01/29 New - Lunar New Year event. - Event Leaderboards. - import Cosmetics/PetDragon by Incoherent Toast Changes - Mind Stone Button v1.3 - Enabled Head Over Heels for general access. - ASCII art files now support non-ASCII glyphs. - Added translations for Pet Dragon RPG - Added "Under development" text to some of the new item descriptions. - Testing information dialogs in Fissure and Triskelion screens. Bugs - Stonescript: Fixed UIPanel.AddAt() - Fixed case where an active event would not appear in the quests screen. - Fixed several Korean texts. - Fixed event objectives that were not saving the amount of times completed (e.g. Weekly quest objective). - Fixed edge case where it tried going to the quest screen before you have the Quest Stone. - Fixed cases where items had negative level. - Fixed crash when parsing data from a previous event. - Fixed parsing of referral objective.
v3.52.1 - 2024/01/08 Changes - Events can now exceed the maximum points. - Event objective UI are now animated. - Now shows "objectives in: Xh" when there's only one objective left. - Skull Pinatas can now be earned in offline farming. - Increased item count in elemental treasures from daily quests. - Changed the crystal drops from Lost treasures when you are already maxed on all Lost items. - Events now prompt you to find the Mind Stone, in case you don't have it, prior to cosmetic objectives. - The referral event objective skips if the player doesn't have a referral code. Bugs - (mobile) Fixed watch-to-earn in Mushroom Shop. - Added several missing Japanese glyphs. - Fixed reward items from Winter23 event that ended up with bad levels. - Fixed elemental treasures when given as an event reward.
v3.51.12 - 2023/12/31 - (mobile) Subscribers now skip the ad in Mushroom Shop. - Stonemon 1.3.1 (bug fix) - Ascension: Corrected the enchantment color from Giant treasure. - The Initiate: Small fix to drawing order in sacrificial chamber. - Fixed various bugs in event rewards. - Fixed several bugs when the active event is not primary. - Fixed event reverting to "unstarted" if there was a delay in loading event data. - Fixed crash when trying to play event music. - Fixed event objective for dealing elemental damage. - Probably fixed the issues with Bad Business.
v3.51.8 - 2023/12/28 - Event objectives now fill remaining slots at time of refresh, even if you don't complete all of them. - Event treasure icon now shows the correct rarity and level in case the active event is not the primary. - Fixed bug where the event would disappear from UI if it were not the primary event.
v3.51.7 - 2023/12/27 - Fixed critical bug where event progress could be reset. - Event music no longer overrides other game music. - Fixed an edge case where purchases can initialize late, if the application started offline. - Fixed some Turkish texts.
v3.51.6 - 2023/12/26 - (mobile) Fixed the skip button when opening treasures. - Updated the winter event's main menu info to the latest design. - Fixed crash when loading a different save after seeing the Ouroboros screen. - Fixed a crash when initializing an active event. - Fixed animation problems in the event rewards screen. - Fixed rare crash in event rewards screen, related to animations. - Fixed the refreshing of objectives after the day ends. - Fixed the total count in R&D book. - Added support for the empty space glyph (code 8194) in file loading and Mind Stone.
v3.51.4 - 2023/12/21 New - Event system v2 - (PC) 20 free tickets at the start of the first event. - New: import TrainAdventure by link2_thepast - New: import Cosmetics/SleepyStonehead by doo doo fart - New: import Cosmetics/PetSnowBunny by aeris - New: import Cosmetics/PetSnowman by MichaelGG - New: import UI/BragMeter by insult2 Changes - CozyCave v2.1, moved to the base folder: import CozyCave - SantaHat v2.0.1 by martosss - MindstoneButton v1.2 - Added the "skeleton" type to all Skeleton enemies. - Removed the Moondial requirement for seeing event cosmetics. - Boss sublocations (Forest, Halls, Mines, Temple) now have difficulty values at 3 and 4 stars. - Characters that die from a shared death (e.g. Pallas spawns and background parts) no longer count as combat kills. Bugs - Fixed draw.Player(x,y) - Fixed crash when collecting legend rewards. - Fixed crash when loading very old save files. - Fixed a possible progression leak between save files. - Fixed bug where the main menu carousel could show the wrong countdown. - Fixed refreshing of the quests screen in certain conditions. - Fixed Lost items with level less than 5 stars. - Fixed minor bugs in the new event system.
v3.50.2 - 2023/11/28 - Fixed a crash in the main menu carousel if it took long to load.
v3.50.1 - 2023/11/27 Stonescript - Added ui.OpenInv() and ui.OpenMind() - Added overload draw.Player(x, y) - Fixed UI panels where children would not decrease correctly when added to another panel. Community New - import UI/MindstoneButton by Sven - import Cosmetics/CatBalloon by bitty45, tomatobulb and sun( UωU) - import Cosmetics/Hats/CatHat by sun( UwU) Community Updates - WavyScarf 2.2.0 by bitty45 - ChefHat 2.0.0 by bitty45 - Stonemon 1.3.1 by XX - Snake 2.0.1 by Mind Stone Thief & XX - Asteroids v2.1.0 by MaxMinMedian - StoneBoxMan: 10 more levels have been added by Mind Stone Thief Quests - Removed Bad Business (players who have already unlocked it can continue playing it) - Changed the unlock order and requirements for several Legends. - Ascension: Can now be completed with Giant and Golden treasures. Improvements - Main menu information is now in a carousel with multiple pages. - Fissure Stone algorithm for breaking all 0-star items has been adjusted to break items in a more optimal order. - Star Stone level capped at yellow, in rare cases where players have upgraded it. - Updated the Quest Stone's description. - Improved the layout of resources at the top of the screen. - UI containers can now scroll horizontally. Bugs - Fixed several missing currency glyphs from around the world. - (PC) Fixed a rare loading bug in Steam storage. - Fixed rare inventory crash.
v3.49.6 - 2023/10/30 Stonescript - New namespace: BigNumber, with 11 functions. - Added math.BigNumber(), math.e, math.Exp(), math.Atan() and time.msbn - Calling Recycle() on a UI component that's already been recycled no longer shows errors. - Fixed error in UIComponent.parent - time.ms has been deprecated. Balance - Heavy Hammer: Attack speed increased by 1. Misc - (mobile) Offers to upgrade treasure now go on cooldown if you press [x]. - Added lock glyph to the font. - Updated the IAP component to v4.10 Bugs - Reworked item loading to fix the bug of disappearing inventory. - Croaked: Fixed being able to kill Gilbert with the Hatchet ability. - BetterInfo2: Fixed time bug and updated header with correct version and release notes. - Fixed bug where upgrade was offered for Golden treasures. - Fixed Skull Piñatas which sometimes behaved like Golden treasures. - Fixed one of the box drawing glyphs in the 18x32 font.
v3.48.1 - 2023/10/19 - Added Skull Piñata. - Added Crystal Powder. - PetBoo has been updated to v2.0 - BetterInfo2 has been updated to v2.0 - PetBoo and BetterInfo2 have been optimized. - Mobile: Treasures can now be upgraded by watching ads. - Mobile: Fixed bug where discounted Ghost Slayer items were not delivered.
v3.47.3 - 2023/10/08 - Stonescript: Added sys.os, sys.isMobile, sys.isPC and sys.isConsole - Fixed translations of "import Fishing" which is case sensitive. - Fixed crash when being killed by the Elementalist's AEther attack.
v3.47.1 - 2023/10/06 - Stonescript: Added item.GetLoadoutL() and item.GetLoadoutR() - Stonescript: Added foe.GetCount() - Double quotes are now replaced by single quotes in item name tags. - Fixed crashes during loading.
v3.46.2 - 2023/10/01 New - (PC) Anti-aliasing video setting scales the rendering to fill screen. - Added automated crash reporting. - Added main menu info if your version is out of date. - Content events can now be adjusted remotely. Bugs - (mobile) Fixed the clock on beginner bundles that would always reset on load. - Stonescript: Fixed the storage of floating point numbers. - Stonescript: Fixed the UI style and highlight color on recycled buttons.
v3.45.2 - 2023/09/22 - Fixed crash when loading progress.
v3.45.1 - 2023/09/21 - Fixed crash in shops.
v3.45.0 - 2023/09/20 Improvements - Mobile: Added four beginner bundles. - Stonescript: Added item.left.state, item.left.time, item.right.state & item.right.time - Reduced the size of save files by ~16% Balance - Reduced the engage range on Dashing and Bashing shields to 15. - Changed the knockback on Stone Crossbows from 2 -> 4. - Changed the knockback on elemental Crossbows from 2 -> 3. Bugs - Fixed "open all" treasures, which could get stuck on Lost items. - Roof Overhead: The Mine Walker can no longer be killed by activated abilities. - Fixed equipment missing in the Saved Games screen on first showing. - Fixed the position of "Ki Crystal" names in Hotspring Shop. - Fixed the importing of save data that's been reformatted by intermediary apps. - Fixed bug where Stone Runes would drop from some treasures. - Any "Stone Runes" are now converted to Vigor.
v3.43.0 - 2023/09/02 Improvements - Improved the Moonbloom Bud's icon and sorting order in inventory. - Cases of double Ouroboros should now auto-fix. - Failed initialization of IAPs now shows a warning message on screen. Bugs - Fixed rewards for players who completed the Blowing Steam event, but never received the golden Talisman or "BlowItUp" signature. - Fixed the 'À' glyph which was bleeding into the top glyph in the 20x36 font. - The main menu event information is now more in sync with the actual event progress. - Fixed the bug where multiple Cinderwisp ability buttons appeared. - Fixed crash when dynamic ability buttons didn't cleanup correctly between runs.
v3.42.3 - 2023/08/24 - Fixed icon and name of Fire Talisman in Hotspring Shop. - Fixed crash when completing the golden Fire Talisman set, but the cosmetic is already owned. - Fixed bug where some R&D goals could get their progress counter out of sync. - iOS: Fixed repeated popup message "Stone Story Pasted from..." in Mind Stone.
v3.42.2 - 2023/08/23 - Fixed summon.GetVar() so it works in the form with single parameter. - Fixed crash when a Cindierwisp was unsummoned and sometimes did not cleanup correctly.
v3.42.1 - 2023/08/23 - Fixed the Cinderwisp ability activation with Stonescript, so it respects cooldown. - Added ヴ to Japanese font.
v3.42.0 - 2023/08/23 New - (PC only) Added music to the Poena boss fight. - Stonescript: Added buffs.oldest and debuffs.oldest Balance - The Cultist Mask's Extend ability now only affects one buff (the oldest). Bugs - Fixed bug with multiple copies of the Cinderwisp's Devour ability. - Fixed exploit where players could fully heal and brew an extra potion in the middle of a run. - Fixed the color mask in difficulty selection UI's time label. - Fixed an inventory memory leak when switching between different saves. - Bearer & Elementalist are now treated as "dead" during transition to next forms.
v3.41.2 - 2023/08/20 New - Event: Blowing Steam - Lost item: Fire Talisman Balance - Changed the weighted average of training offline time from 15% to 21% (loops). Improvements - The Referral Quest now reappears if there is a treasure to collect. - Stonescript: Abilities can now be activated by their id. E.g.: "activate cinderwisp" - Remnants of Five: Reworked some details to improve completion rate. - Scotty has a new explanation dialog when you can't add a referral code. - Improved the white flash effect on ability buttons when they come off cooldown. Bugs - Fixed crash in the pooling of ability HUD buttons. - Fixed R&D book layout in some languages. - Buffs/Debuffs can no longer be added to dead characters. - Fixed Dysangelos (phase 1) that could get stuck with his evolving animation on loop.
v3.40.1 - 2023/08/14 Improvements - Added blowing steam event countdown. - Stonescript: Added new `key` namespace. This allows rebinding of keyboard shortcuts. - Added 'À' to the font. - Added "Dig" indicator to Rocky 0-stars. - Added a shop sign and outro text at the end of Mushroom Forest 0-star. Quests - Croaked: Fixed the enchantment reward in case you use Hatchet. - Croaked: Reworked section with Sight Stone to improve completion. Bugs - Fixed achievement "One For the Books". - Enchanted treasures can no longer be selected at the Triskelion and Moondial stations. - The Re-roll button no longer appears on Moondial if an Enchantment is selected. - Fixed crash if you bought a treasure in Mushroom Shop then quickly went over to Hotspring Shop. - Fixed rare crash if opening a treasure with Ki Crystals inside while having zero crystals in inventory. - Fixed rare crash when exiting the shop if you've never received the Crafting Booklet. - Fixed serialization of decimal numbers in some locales that lead to bugs. - Fixed the pivot calculation for flipped multi-layer sprites.
v3.38.7 - 2023/08/02 v3.38.6 - (iOS) Added dialog to inform players that they are logged out of Game Center. - Fixed crash in the Event Completed dialog. - Mitigating a rare loading issue.
v3.38.5 - 2023/08/01 - Fixed shops which were resetting to day zero.
v3.38.4 - 2023/07/31 v3.38.3 Improvements - Added dialogs and extra UI during 2x Ki event. Bugs - (PC) Fixed black screen on startup. - (mobile) Fixed bug where offline farm rewards were missing. - Fixed Mushroom Forest that would sometimes get stuck on 1 star. - Improved line breaks in Japanese. - Fixed Grappling Hook description in German.
v3.38.2 - 2023/07/29 - Experiment to fix the "Black screen on startup" bug. - Remnants of Five: Improved the comedic timing of narrator dialogs. - The Crafting Booklet now shows the accurate number of recipes. - Fixed localization of the Utility Belt crafting workstation quest. - Fixed cooldown for unlocking the next Legend quest that could keep resetting to 8 hours.
v3.38.1 - 2023/07/26 New event: Hammer Time! Balance - The crafting recipe for Bardiche has been changed. - Fixed the range on Poena's attack in yellow difficulties. Improvements - Unreleased crafting recipes are now omitted from the booklet. - Wild Ride: Adjusted the position of Scotty's dialog bubbles. - Titanic Accord: BFG's activated ability can no longer be used. - Optimized BFG activation logic. - The treasure opening dialog is wider and you can't accidentally skip seeing very rare drops. Bugs - Fixed categorical issue where items could be destroyed in memory and appear as blank inventory entries, causing problems. - Fixed the main menu event card that would not appear for some players. - Improved big head so it doesn't jump around as much when walking next to another stonehead. - Fixed rare crash in Stonescript lexer. - Fixed error when switching from a save file with a referral code to one without. - The warning message "Tried to save, but couldn't." now only appears in development environment. - Fixed Legend quests that sometimes would desync and run dialogs on top of the menus.
v3.37.4 - 2023/07/21 - Cultist Mask now works with Damage Over Time debuffs. - Nagaraja summon animations are now golden if you have the golden Cultist Mask. - Cultist Mask now draws in the correct color when picking up resources. - The Triskelion's Fuse+ will now cancel the operation if it detects a calculation mistake, instead of getting stuck. - Fixed the "Break Completely" label in Fissure Stone that could be incorrect. - Fixed items that would sometimes be generated with wrong data.
v3.37.3 - 2023/07/19 - Added SFX to Poena's awakening animation. - (mobile)The Titanic Deal can now be purchased even if your BFG is max level. - Fixed several looping sounds that could sometimes get stuck. - Fixed NPC dialogs that would sometimes exceed the right side of the screen.
v3.37.2 - 2023/07/18 Improvements - Lowered the required wood to "Make Planks" from 280 to 200. - New players are now guaranteed to have enough Stone and Wood to craft the Hatchet and Shovel. - The Triple-XP event no longer appears for players in the early-game. - The "x3" label that appears during triple-XP event no longer draws on top of the XP bar. - Increased on-screen messaging around mobile cloud save operations. Quests - Croaked: Reduced the repetition of dialogs if you leave at the scene with many frogs. - Wild Ride: Changed the Skeleton Arm reward's element type to Stone. - Fixed transparency in some Uulaa animations. Bugs - Fixed crash in Referral Quest UI. - Fixed a crash when removing a cosmetic if its previous item no longer exists. - Fixed a type of crash in characters that are not setup to produce flyup texts.
v3.37.1 - 2023/07/14 New - Removed the Ki cost of breaking enchantments off 0-star items. - Increased the speed of automated anvil crafting by 117%. Improved - Referral key generation now excludes several naughty words. - Updated game credits. - Improved some German texts in the R&D book. - Revised the algorithm for enabling Referral keys at the Haunted Gate. Bugs - Fixed localization error in Referral Quest UI row - Fixed the importing of save data that sometimes didn't work or resulted in strange file merges.
v3.37.0 - 2023/07/12 New - Fissure Stone now gives the option to break apart all 0-star items. - (mobile) Added bundle "Titanic Deal". Improvements - Remnants of Five: Revised one of the help messages to be more explicit. - Revised item descriptions for Sight Stone and Star Stone. Bugs - Fixed items found dialog that would sometimes show your total amount. - Fixed crash when switching between saves after completing a cosmetics collection.
v3.36.6 - 2023/07/08 Improvements - Tuned the golden cosmetic color. - Polished the Mushroom Shop visuals in Forest 2-star. Bugs - (mobile) Fixed the Ghost Slayer bundle so items are delivered. - Fixed a bug where items in the shop and in treasures could get the wrong element. - Fixed the Experience Potion description in Traditional Chinese.
v3.36.4 - 2023/07/05 Improvements - The Referral Quest now unlocks for old players without the need to complete a weekly quest. - Top resources HUD no longer draws on top of the R&D book. Bugs - Fixed the Referral Quest that would not unlock for some players. - Critical errors now prevent in-app purchases. - Fixed issue of missing Chinese glyphs.
v3.36.3 - 2023/07/02 - Fixed a crash in R&D book. - Fixed a crash in offline farm rewards. - Fixed golden treasures in offline farm rewards. - Fixed the Golden Skeleton Arm cosmetic that could not be applied. - Fixed the Mind Stone screen line number on PC that would sometimes draw out of bounds.
v3.36.2 - 2023/07/02 - Changed the order in which UI popups appear when buying golden treasures from the Hotspring shop. - The Cultist Mask no longer appears in Hotspring Shop until The Initiate quest is completed. - Offline farming now has maximum ceilings for resources gathered. - Fixed the Triskelion screen's Fuse+ that would sometimes get stuck. - Fixed Lost item special offers in the Hotspring Shop that would show the item with zero stars, where they should have 5 stars instead. - Fixed the item count label in inventory slots that would sometimes be colored rainbow for non-rainbow items.
v3.36.1 - 2023/06/30 - Improved the referral system explanation text. - Fixed a rare crash when loading the R&D book. - Fixed crash in referral system when switching between saves.
v3.36.0 - 2023/06/29 New - Golden treasure type. - Golden weapon cosmetics collection. - Referral system. Improvements - Changed the mutation algorithm for runestones. - Roof Overhead: Polished and fixed several bugs. - The Initiate: Can now pause during combat with Xyloalgia. - Updated the Weekly quest's [Claim Button] to have a green label. - The "open treasure" dialog now fits longer item names into two lines. - Event sprite skins now only appear after you have completed the main story. Bugs - Fixed bug in Blade of the Fallen God's third challenge in the R&D Book. - iOS: Hide virtual home button. - Fixed a crash if [color] tags were not formatted correctly in text boxes. - Fixed the weekly quest's icon that would sometimes not load or animate. - Fixed a crash in the weekly quest UI. - Fixed a rare crash that could happen when activating text input fields. - Fixed the player's arms that would be shiny if the weapon was shiny. - Fixed the color of Cult Mask when equipped. - Fixed the interaction of foreign glyphs with box drawing. - Fixed a rare crash in the R&D book when calculating layouts. - Fixed ability abbreviations in Mutate station after rerolling.
v3.35.0 - 2023/06/01 New - Free Re-rolls event. Improvements - Re-rolls added to the Mutate workstation. - All enchanted items can now be selected at the Mutate workstation. - Lowered the SFX volume of book pages flipping. - Tuned the inventory UX by lowering the delay when interpreting a long press as an item drag. - Update translations on several languages. Bugs - Forest music would sometimes not stop when entering the shop for the first time. - Music would sometimes not transition correctly when finding the Moondial. - Fixed a bug where a previous music would briefly play while opening rewards from the Ghost Slayer bundle. - The Utility Belt UI was at times invisible after exiting some locations. - Fixed the SFX of Book pages that would not play if using swipe gestures. - Fixed an inventory UI bug where equipped items would sometimes get a bad drag gesture and become unequipped when the intention was to scroll the container. - Fixed bug where pressing on edge of the re-roll button would close the dialog. - Fixed the name for "Haunted Gate" that would show incorrectly in some languages.
v3.34.3 - 2023/05/26 Mobile version - Added achievements. - Reworked the Mind Stone screen to improve UX. - Notifications are now cleared when the app becomes active. Improvements - Added line numbers to the Mind Stone UI. - Resources no longer appear in Mind Stone workstation screen. - In case of invalid loadouts, the Utility Belt now equips any remaining items, if possible. - Workstation tasks when upgrading Ouroboros and Star Stone now show the "New!" indicator. - Improved some achievement names in Portuguese and Japanese. - German translation of Giant Treasure changed to "Mega-Shatz". - Added support for more glyphs that can be flipped in sprites. Bugs - Stonescript: Fixed crash when using reserved words as function names. - Stonescript: Fixed hud disable filters that would cause flickering. - Titanic Accord: Fixed a performance issue when Pallas uses the Sight Stone. - Fixed Uulaa's shop that would only clear the "restocked" after visiting twice. - Fixed bug where a new save would sometimes not start at Rocky Plateau. - Fixed the Fareyellow achievement that was not completing in Mushroom Forest. - Fixed edge cases in achievements "Midnight Farmer" and "Finally, a Wizard". - Fixed offline farm calculations for Caves of Fear 5-stars.
v3.32.3 - 2023/05/12 New - Utility Belt UI (mobile only) - Stonescript: Added parameter "u" to disable Utility Belt UI E.g.: "disable hud u" Changes - Hamartia: UI changes, such as arrows in Locations screen, no longer appear before finding the Quest Stone. - Poena now has the 'humanoid' tag. - Polished treasure descriptions in Mushroom Shop when translated to other languages. Bugs - Fixed crashes when unmaking or breaking apart items while the quest Bad Business was active. - Fixed bugs when switching between different saves. - Fixed bug where the navigation selector would often start in the wrong position. - Fixed importing of save data where extra space at the start or end would cause it to fail. - Fixed ambient sound of water during the "Cross Deadwood River" cinematic.
v3.31.1 - 2023/05/10 New - Dysangelos Perfected has a new ability: Adaptive Defense. - (mobile only) Added the Ghost Slayer bundle to Mushroom Shop. Balance - Decreased Lifesteal on ranged weapons, from 12 + 1.5/Lv -> 8 + 1.5/Lv Bugs - Fixed the advice given by Dysangelos after defeating Angry Shroom. - Fixed XP dialog at the end of locations that would sometimes show the wrong information and not play VFX. - Fixed Xyloalgia's tail animation. - Fixed a bug where the Ki indicator could briefly disappear at the top of the screen while receiving items in Shop.
v3.29.0 - 2023/05/03 Additions - The Hamartia event is back and is set to repeat yearly. - New [Skip] button added when opening all treasures. Improvements - Halved the costs to mutate basic items and runestones. - Item selection container now scales for different screen resolutions. - Improved the UI layout of Hotspring Shop. - UI content that is smaller than its container can no longer be scrolled. - The Ki indicator at the top of the shop is now aligned to the center of the shop's content. - The [Export] button no longer appears if you have zero save files. - The [Codes] button is now disabled if you have zero save files. Bugs - Fixed a bug where the Bronze Key could fail to drop from Pallas. - Fixed a bug where daily quests could cause the game to continuously save progress, multiple times during a run. - Fixed a bug where rainbow and shiny sprites at the edges of a clipped view would bleed their effects outside of the clip. - Fixed a bug in the Saved Games screen where pressing too quickly on the Export/Import buttons would close the dialog.
v3.27.2 - 2023/04/15 Additions - Added "Triple-XP Weekend" event. - Added Import/Export buttons to the bottom of the Saved Games screen. - Added drop % numbers to treasures in the Mushroom Shop. - Added a Wand pickup to the start of Scary Chamber. - Added special dragon skin for Nagaraja, for use in Lunar New Year event. Fishing v0.7.0 - Improved performance across the entire fishing mini-game. - Lowered the difficulty to catch speedyfins. - Reworked to use the new UI system instead of advanced draw. - Gameplay feel is different due to all the changes. - Fixed the encoding of FishingGame.txt to UTF-8. Quests - Optimized Croaked, Roof Overhead, Remnants of Five and Bad Business. - Lowered the requirement to play Roof Overhead and Remnants of Five. - Lowered the number of Snails required in Croaked (2nd Frog). - Lowered the difficulty in Roof Overhead. - Minor increase to the enemy requirements for the AEther daily quest. - Cauldron Collective: Fixed bug where some players were unable to complete the Vampiric Potion step. - The Initiate: Fixed cultists staying on screen in some resolutions. - Remnants of Five: Fixed case where you could complete the quest during a 2x Ki event and earn 40 crystals instead of 20. - Croaked: Fixed a UX issue after feeding Kevin. If the Ouroboros screen appeared and you pressed the pause button, it would send you to Locations instead of Quests screen. Improvements - Greatly reduced the size of save files. The game will automatically rework your file upon next save. - Swapped the drop order of Ouroboros and Quest Stone. - Offline farming now gives guaranteed minimum loot if the selected difficulty is lower than the highest unlocked difficulty for the location. - Progress now saves after opening all treasures, exiting the Mushroom Shop, completing a Legend quest or crafting anything on the Anvil. - The Mind Stone can now be powered on/off from the item details popup. - Polished the cinematic when approaching the Mushroom Shop for the first time. - Lowered the requirements to upgrade Star Stone for the first time. - Changed the border color of button [Claim Reward] in daily quests to green. Balance - Increased the Ki Crystal rewards for completing R&D goals. - Increased Hatchet damage to Xyloalgia from +2 to +3. - Minor change to the enchantment drop rates for Omega treasures. - Minor change to loot drop tables, so total enchantment rates are the same. Misc - Engine upgraded to version 2021.3.18 - Added a limit to the number of save files that can be created. - All locations now have specific sorted positions in the Locations screen, regardless of the order in which they were unlocked. - Reworked the loading architecture. - FTUE: Rocky Plateau is now disabled until workstation is completed. - Removed progress saving when the application becomes paused by the OS. - Added unique ID to save files. - When entering your character's name, empty space at the beginning or at the end are now deleted. - Minor CPU optimizations to Stonescript. - Added proper handling of UTF-8 "BOM" encoding when importing scripts. Bugs - Fixed a critical bug where save file sizes could balloon out of control, due to multiple copies of offline farming stats. - Fixed critical issue where the game could get stuck with a blank Locations screen, in the very early game. - Fixed crashes that could happen when talking to the sweeper NPC in Temple. - Fixed a crash when playing for the first time. - Fixed a crash when pressing the side navigation buttons very quickly. - Fixed a bug where the Locations container would sometimes scroll to the top. - Fixed one of Dysangelo's help texts that was not localized correctly. - Fixed Stonescript errors when box drawing with custom user-defined styles. - Fixed Stonescript bug where some UI component properties were not resetting when recycled. - Eliminated a few rare cases of players being stuck with no input. - Fixed a rare crash in shops when there's pending treasures to open. - Fixed a bug where fast-clicking on buttons that are bleeding off their parent dialog windows would close the dialog instead of triggering the button. - Fixed bugs in draw.GetSymbol() and canvas.Get() where some glyphs would return incorrectly. - Fixed a legacy bug where it was possible to win a location star and not save progress properly.
v3.16.0 - 2022/05/19 Community Content - Asteroids v1.2.2, bounty completed by skyDelight import Games/Asteroids - Blackjack v1.0, bounty completed by link2_thepast import Games/Blackjack - New mini-game: Frog Jump, by Mind Stone Thief import Games/FrogJump - New pet: Legs Turkey, by link2_thepast import Cosmetics/LegsTurkeyPet - Record Player updated to v2.0, by Mind Stone Thief - Cozy Cave updated to v2.0, by Link2_thepast Improvements - Dysangelo's dialog at the start of encounter now auto-skips at Yellow 2 or higher. - The quarterstaff's cooldown can now be enchanted. - Armor is no longer lost when an item that gives bonus health is unequipped. - New "Mini-Games" section in credits. - Setup all 2x repeating events, as well as several 2x Ki weekends, til the end of times. - Added support for multiple event entries with the same ID (2xKi). - Mutating a complex item now has better odds of changing its abilities. - Added inventory message "Cannot equip identical items" if you attempt to do so. Balance - Defensive poison ability (p) has been reworked. - Fixed the enchantment of Chill duration across all items that apply it. - Fixed the enchantment of stun duration on Compound Shield and Hammers. - Reworked stuns so the character is completely frozen. - Quarterstaff base cooldown changed from 5 -> 6.5 seconds. - Hammers can no longer have abilities (p), (u), (f), (i) or (A). - (A) hammers are automatically converted to (aX). - Unmake ability (u) changed from 7 + 3/Lv % -> 8 + 2.9/Lv %. - Chill duration on-hit (I) reworked from: [2,2.4,2.8,3.2,3.6,4,4.4,4.8,5.2,5.6,6,6.4,6.8,7.2,7.6,8,8.4,8.8,9.2,9.6,10,10.4,10.8,11.2,11.6,12,12.4,12.8,13.2,13.6,14,14.4] to: [2,2.4,2.8,3.2,3.6,4,4.4,4.8,5.2,5.6,6,6.6,7.2,7.8,8.4,9,9.6,10.2,10.8,11.4,12,12.6,13.2,13.8,14.4,15,15.6,16.2,16.8,17.4,18,18.6] - Chill duration on-engage (i) reworked from: [7,7.8,8.6,9.4,10.2,11,11.8,12.6,13.4,14.2,15,15.8,16.6,17.4,18.2,19,19.8,20.6,21.4,22.2,23,23.8,24.6,25.4,26.2,27,27.8,28.6,29.4,30.2,31,31.8] to: [4,4.8,5.6,6.4,7.2,8,8.8,9.6,10.4,11.2,12,13.2,14.4,15.6,16.8,18,19.2,20.4,21.6,22.8,24,25.2,26.4,27.6,28.8,30,31.2,32.4,33.6,34.8,36,37.2] Bugs - Stonescript: Fixed a crash when reserved words were used as function names. - Custom UI elements no longer clear when entering a boss area (sub-location). - Fixed crash when activating the Cultist Mask. - Fixed an issue where "Repeat Craft" sometimes placed ingredients in the wrong slots, resulting in different abilities. - Fixed a memory leak when crafting (any operation) where the old items would stay in memory. - Fixed the display of event information in main menu for duplicate events. - Optimized crafting by removing deprecated abilities from the pool of possibilities.
v3.14.2 - 2022/04/11 - Loot event: Bolesh 2x treasure quality. - Minor improvement to the bronze gate art. - Fixed bug where Panel.clip was not clipping the border of child panels. - Fixed bug that could corrupt progress when saving strings that start with [. - Removed a duplicate event system that was spamming the logs.
v3.14.1 - 2022/04/04 - Added Canvas.blend - Fixed bug where UI Canvas would error if wider than 27.
v3.14.0 - 2022/04/04 Stonescript Additions - New type: Canvas - ui.AddCanvas() - canvas.Set(), canvas.SetFG() and canvas.SetBG() - color.FromRGB(), color.ToRGB(), color.Random() and color.Lerp()
v3.13.6 - 2022/04/03 - Throwing Stones: Fixed a bug where the fishing game couldn't be played. - Fixed bug where invisible panels would still set their foreground color in the whole area they occupied.
v3.13.5 - 2022/04/03 Stonescript patch Additions - Added Component.Recycle() - Added Button.style Changes - Component.Remove() now recycles the object. - Removed Text.bgcolor Bugs - Fixed a crash in ui.Clear() - Fixed Component.Remove(int), it was throwing errors.
v3.13.4 - 2022/04/02 Improvement - Text box color metadata now supports shorthand, such as #red. Bugs - Fishing: Fixed Play button to use new UI system. - UI Root can no longer be added as child of a Panel.
v3.13.3 - 2022/03/31 Stonescript - Advanced UI This patch introduces a new system for building complex and performant user interfaces. This is comprised of four object types: Panel, Button, Text and Anim. All of them inherit behavior from the common 'Component' type. The top-level UI namespace has also gained a few functions. See the Stonescript manual for details. Additions: UI: ui.root, ui.AddPanel(), ui.AddText(), ui.AddAnim(), ui.AddStyle(). Component: x, y, w, h, absoluteX, absoluteY, anchor, dock, ax, ay, dx, dy, parent, visible. Panel: children, clip, color, style, Clear(), Add(), Remove(). Button (Pre-existing type). Additions: hcolor, SetDown(), SetUp(). Text: align, color, bgColor, lines, text. Anim: color, duration, flipX, flipY, frame, gamePause, isPlaying, isPaused, pivotX, pivotY, Load(string), playOnStart, loop, Pause(), Play(), Stop().
v3.12.6 - 2022/03/22 - Stonescript: Added res.crystals - Attempted fix for rare crash when using the Cultist Mask's activated ability. - Upgraded OSX and Linux build toolchain to v1.0.
v3.12.5 - 2022/03/20 - Fixed edge-case crashes in the R&D Book. - Simplified Chinese: Fixed translation of Smite ability on Blade of the Fallen God.
v3.12.4 - 2022/03/20 - Upgraded Steamworks.NET to v20.1.0 - Cultist Mask added to loot drops. - Fixed localization of foe names in Blade of the Fallen God's second goal. - Fixed the random distribution of Ki Crystals found in a Lost Treasure, so the average gained corresponds to the cost. - Fixed bug where selecting a resolution in settings would sometimes result in a different resolution being used.
v3.12.1 - 2022/03/17 - Balance: Cultist Mask goals 3 and 4 changed from 400/2400 to 600/1600. - Fixed a bug where the first Cultist Mask goal could be completed by activating other items. - Fixed a bug where multiple copies of Feeble could be added instead of one copy.
v3.12.0 - 2022/03/16 - New Quest: The Initiate! - New Lost item: Cultist Mask! - New item: R&D Book! - New Challenge Event: Rite of Passage! Stonescript - Added item.left.id, item.right.id - Added loc.isQuest - Added storage.Keys() - New Sounds: mask_summon_1, mask_summon_2 Balance - Bardiche: Changed the Bardiche's activated ability to increase base damage instead of critical multiplier (bardiche_buff_crit_mult): From: +0 base damage, +1.5 critical multiplier To: +17 base damage, +0 critical multiplier - Croaked: Changed Kevin's goal from 25 to 18 snails. - Craft Grappling Hook cost changed from 90 to 70 wood. Improvements - Upgraded engine to version 2020.3.29f1 - The back page of the Crafting Booklet is now localized. - Hotspring Shop: On a player's first day, the Name Tag is replaced by a +4 enchantment. - Players can no longer see seasonal skins before acquiring the Quest Stone. - Added "1 of 3" to the Metal Chunk descriptions. - Improved layout of the Event Reward dialog. - Minor improvement to formatting consistency in Japanese and Spanish(LA) texts. - Minor art improvement to the banners in Temple background. Bugs - Smack Hammer: Fixed a bug where the quest would sometimes end abruptly. - Simplified Chinese: Fixed localization of the Crafting Booklet's last page. - Fixed seasonal background in the mountain climb cinematic. - Fixed a bug in the first-time user experience where pressing ESC in language selection closed the window. - Fixed a bug where some sprites would load with height value +1.
v3.9.0 - 2022/01/29 Improvements - Stonemon minigame is back, with v1.3.0 import Games/Stonemon - Added a setting to disable sound effects when the application is not in the foreground. - Sound effect of a Lost item being found in a treasure now follows the regular volume settings. - Duplicate resolutions are now filtered out in the settings screen. Bugs - Fixed the "import" achievement. - Fixed bug where players could earn a large volume of Ki Crystals after maxing all Lost items. - Fixed bug in Croaked where text IDs were appearing instead of the actual text. - Fixed bug where Deadwood and Rocky could be without difficulty selection while the Croaked legend was active. - Fixed bug where using special symbols such as } { ] [ in a name tag could corrupt your save file. Balance - Time stats are reset for Deadwood Canyon. - Lowered the Lucky Potion's critical multiplier from 2x -> 1.8x - Xyloalgia (cyan) base hitpoints from 250 -> 200 - Poena (cyan) base hitpoints from 1100 -> 1025 - Poena (yellow) base hitpoints from -300 -> 500 - Poena (yellow) attack cooldown from 180 -> 220 - Deadwood (cyan & yellow) reworked foe distributions - Deadwood (yellow) number of sections from 9 -> 7 - Deadwood (yellow) reworked treasure distribution Blade of the Fallen God: Damage from:[100,160,220,280,340,400] to:[100,150,220,310,420,550] Bardiche Rework: Cast/Perf/Cooldown from: 14/16/0 to: 20/10/0 Damage from:[4,9,14,19,24,29,34,39,44,49,54,59,64,69,74,79,84,89,94,99,104,109,114,119,124,129,134,139,144,149,154,159] to:[4,8,12,16,22,28,33,37,42,47,52,57,63,68,74,80,85,91,96,102,107,113,118,124,130,135,141,146,152,157,163,168] Attack Speed - Attack speed no longer increases with star level, only by enchantment. from:[0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30] to:[1,3,4,6,8,9,11,13,14,16,18,19,21,23,24,26,28,29,31,33,34] Crit Chance from:[8,8.5,9,9.5,10,10.5,11,11.5,12,12.5,13,13.5,14,14.5,15,15.5,16,16.5,17,17.5,18,18.5,19,19.5,20,20.5,21,21.5,22,22.5,23,23.5%] to:[15,16,17,18,19,20,21,22,23,24,25,25,25.5,26,26.5,27,27.5,28,28.5,29,29.5,30,30.5,31,31.5,32,32.5,33,33.5,34,34.5,35] Crit Multiplier from:[2,2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4,4.2,4.4,4.6,4.8,5,5.2,5.4,5.6,5.8,6,6.2,6.4,6.6,6.8,7,7.2,7.4,7.6,7.8,8,8.2] to:[1.5,1.75,2,2.25,2.5,2.75,3,3.25,3.5,3.75,4,4.5,4.9,5.4,5.8,6.3,6.7,7.2,7.6,8.1,8.5,9,9.4,9.9,10.3,10.8,11.2,11.7,12.1,12.6,13,13.5]
v3.7.1 - 2021/12/17 Added - Phase 2 boss fight to Xyloalgia: Poena, Mistress of Punishment. - 2x Loot event for Deadwood Canyon. - New hidden achievement. - The Mind Stone screen now shows weapon previews when typing 'equip' commands. Balance - Completion stats are reset for Deadwood Canyon. Other Improvements - Reworked symbols ◙, ♂ and ♀ in all the fonts. - Added 1 cell of blank padding to the left and right of in-game narration texts that appear above option buttons. Bugs - Fixed the ID and Name of cyan Cult Marksman. - Fixed some of the pivots for seasonal moon art. - Fixed a bug when drawing enemy buffs. If there were more than 9 of the same type the number would be misaligned. - Fixed a bug when two upcoming events had approximate start dates it was possible to be showing the wrong event info in the main menu.
v3.6.6 - 2021/12/03 - Treasure opening dialog now shows "x2" detail related to the double-ki event. - Fissure screen now shows "x2" detail related to the double-ki event. - Fixed double-loot events (winter, spring, etc) as well as Guardian cosmetics. - Fixed a bug where Hrimnir's winter scarf would appear after defeating him.
v3.6.5 - 2021/12/03 - Fixed the color of the sky that was drawing incorrectly in a few locations.
v3.6.4 - 2021/12/03 - Fixed bug where river reflections and other such elements, that can change with seasonal events, were not drawing correctly.
v3.6.3 - 2021/12/01 - Fixed a bug where the main menu event dialog would show wrong countdown values.
v3.6.2 - 2021/12/01 - Re-architected events system. Let me know if anything looks weird! - Reworked string.Format() to tie more directly to the C# specification. - Cauldron Collective is now more tolerant of where you activate the Lucky potion. - Blade of the Fallen God can no longer be activated in Wild Ride. - Fixed error in Legend quests that could appear if you exited a location in the middle of an animation then entered the location again.
v3.6.1 - 2021/11/25 - Cauldron Collective: Fixed an error if you opened treasures while this Legend was active.
v3.6.0 - 2021/11/25 NEW LEGEND: The Cauldron Collective - Stonescript: Added ui.ShowBanner(string <,string>) - Ascension: The first treasure step now accepts both Humble and Common treasures. - Titanic Accord: Added "To be continued..." at the end of the conclusion text. - Revised the use of double quotes in all quest texts.
v3.5.1 - 2021/11/13 - Record Player v1.0.4, by Mind Stone Thief - Shiny and name-tagged items can now be unmade at the Fissure station, as long as they have no special signature. - Smack Hammer legend: Fixed an error if the player took damage from a source that no longer exists. - Adjusted event dates.
v3.5.0 - 2021/11/11 NEW LEGEND: The Guild of Smack-Hammer - New UI: Record Player by: Mind Stone Thief import UI/RecordPlayer - New Cosmetic: Santa Hat by: link2_thepast import Cosmetics/Hats/SantaHat - New UI: Pef Window by: Pef619 var window = new UI/PefWindow window.init(Test, 10, 6) window.draw() - Two New UI by 10100111001 Damage Flash import UI/damageFlash & Fancy UI var fancyUI = import UI/FancyUI/fancyui fancyUI.Main() - Steal Meter v1.1, by Agerak import UI/StealMeter Balance - Stone Staff: Base armor increased by 1. Bugs - Fixed a bug where the Bronze Guardian's helmet would momentarily disappear while powering up.
v3.4.2 - 2021/11/02 - Titan's Trial: Fixed bug where sometimes negative points were awarded in goal 4/5. - Titan's Trial: Fixed crash in the event controller. - Fixed a bug where some foes could spawn with negative health for a split moment.
v3.4.0 - 2021/11/01 NEW LEGEND: Titanic Accord - New cosmetic: Pet Cranius by: Newominus import Cosmetics/PetCranius - New cosmetic: Cozy Cave by: link2_thepast import Cosmetics/CozyCave - New UI: Calculator by: Bl import UI/Calculator - New UI: Steal Meter by: Agerak var StealMeter = new UI/StealMeter StealMeter.EXE(x,y,color) Other Changes - When a Legend sends you to a normal location (e.g. Croaked) the difficulty is now selected based on the highest you have completed, instead of the highest you have unlocked. - Attempt to fix an issue where loadouts can change while switching focus between apps.
v3.3.2 - 2021/10/24 Improvements - Stonescript: Added player.direction - It's no longer possible to pause and leave Mushroom Forest *2 after collecting the treasure. - Added bonus @ rewards to some foes in Mushroom Forest 0* and 1*. Bugs - Ascension: Fixed a bug where you could activate the Quarterstaff and break the quest. - Fixed layout of the Hotspring Shop's row in the Locations screen. - Fixed a bug where enchantments from the shop could have an incorrect quality value. - Command key is no longer used for loadout saving/loading in Win/Linux (only Mac now).
v3.3.1 - 2021/10/22 - Ascension: Updated Korean and Turkish texts.
v3.3.0 - 2021/10/21 NEW LEGEND: Ascension - New cosmetic: Pet Snail by: Agerak import Cosmetics/PetSnail - New mini-game: Digits Puzzle by: Okamiroy import Games/DigitsPuzzle - New UI: Doom-inspired Face HUD by: Dr Abandonment import UI/FaceHUD Improvements - You can now press ESC to leave the Hotspring Shop. - The buy button in Hotspring Shop now toggles off/on to indicate confirmation of the purchase and avoid accidental double-purchases. Stonescript - Fixed bug where debuffs.string was giving the remaining time of the first buff, instead of the smallest remaining time. - Added string.Split() and string.Join() Balance - Adjusted treasures and enemy distributions for Mushroom Forest 0*, 1* and 2*. - Changed Angry Shroom 3* armor regen from 0.9 -> 0.7 - Changed Angry Shroom 4* armor regen from 1.0 -> 0.8 Bugs - Fixed bug where you could press "Replay" on two Legends at the same time and get into a bad state. - Fixed issue where NPC dialogs from a Legend could continue appearing after leaving the location.
v3.2.1 - 2021/10/13 - Fixed localization of the weekly quest to "upgrade ouroboros".
v3.2.0 - 2021/10/13 NEW LEGEND: Remnants of Five - New cosmetic: Knight by: Mind Stone Thief, Gergő, XX, standardcombo import Cosmetics/Knight - New mini-game: Mystic Sword by: Flan Bi import Games/SwordGame - New UI: Free Chest Tracker by: 10100111001 var freeChest = import UI/FreeChestTracker freeChest.Main() - Quips 2.0, by Superfulous J. import Cosmetics/quips Stonescript - Added foe.id - New SFX: fire_beast_1, fire_beast_2, uulaa_voice Other Improvements - Players upgrading from a version older than 3.2.0 get a boost of 5x to their Ki Crystal count. - Updated the description on Ki Crystals. - Reworked the Waterfall puzzle section. - Changed the layout of Mushroom Shop content on day zero. - Small decrease in resource cost to some of the early-game workstation tasks. - Updated credits. Balance - Changed the drop amount of Ki Crystals in Delta treasures. - Lowered the cost of runed items in the Mushroom Shop. - Roof Overhead: Lowered the number of mosquitos and scarabs. - Reworked foe distribution at Mushroom Forest 0* - Adjusted loot drops for Mushroom Forest 0* and 2* Bugs - Fixed the "Complete!" label on Legends that was not appearing while on cooldown. - Fixed a bug in Temple 0* where the music would play even if your audio settings were set to zero.
v3.1.3 - 2021/10/01 - Fixed issue with name tags where named items were overshadowing other items when using equip commands. - Fixed a bug where typing in the Mind Stone could stop working after using a Name Tag.
v3.1.2 - 2021/10/01 - Fixed a memory leak in the Haunted Gate that was causing Wild Ride to crash in certain conditions.
v3.1.1 - 2021/09/30 NEW EVENT: Wild Ride - Challenge IV Balance - Bolesh 3*, 4* and 5* is now weak to Ranged. - Pallas 3* damage from 8 -> 7. - Changed the Grappling Hook's Ki cost to craft from 22 -> 18. Changes - Fishing v0.6.2: Added help text for first-time players. - Now, pressing ESC or clicking on the Menu button while in Items screen goes to the Locations screen instead of to the Main Menu. - Lowered the delay in the intro sequence before the message appears "PRESS TO BEGIN". - Added some gameplay tips to Dysangelos' help dialogs. - Changed the description on the Grappling Hook. - Deadwood Waterfall is now forced into #4 in the Locations list. - Added a sheen to new location rows. - Added a small auto-scroll to the Locations screen for first-time users. Bugs - Stonescript: Fixed comments placed at the end of equip commands. - Roof Overhead: Fixed a bug where opening the inventory would break the mines section. - Fixed a crash if watching the countdown reach zero in the main menu event window. - Fixed bug where mutating a signed item would lose the signature. - Fixed an issue in the language selection screen where the different fonts could have strange sizes depending on the previously selected language.
v3.0.3 - 2021/09/22 - The Quest Stone is now fully functional. Improvements - 1 new achievement added. - Stonescript: Added math.e - Temporary workstation tasks now appear in the middle of the list, instead of at the top. - Updated credits. - The 'Section Sign' glyph has been redesigned. - Added glyphs that were missing in the 3x5 font. - Increased the default/fallback scale of non-ASCII alphabets. Bugs - Temporarily removed the Stonemon mini-game. - Stonescript: Fixed a crash if a native function were set as a UI Button's callback. - Stonescript: Fixed a bug where floats would not parse correctly in some locales. - Fixed a bug where some text coloring would be applied to the wrong letters. - Fixed the Mind Stone's on/off label in Simplified Chinese.
v2.99.6 - 2021/09/16 Mods - New minigame: Burger Rush by Fyda. import Games/BurgerRush - New UI script: BetterInfo2 by Bl & Agerak import UI/BetterInfo2 - New pet: Panda by Mind Stone Thief and xx. import Cosmetics/PetPanda - New cosmetic: quips by Superfulous J. import Cosmetics/quips - New cosmetic: Headphones by link2_thepast. import Cosmetics/Hats/Headphones - New pet: Skully by Newominus import Cosmetics/PetSkully - PetDog v1.2: You can now pet the dog. Minor improvement to bark animation and removed the instruction/hint. import Cosmetics/PetDog Fishing v0.6.0 - Added localization. - Changed the glyph used to represent scales. - Now saves your record for biggest fish caught. - Reworked architecture so the main import is minimal and uses "new" to instantiate the game. - Replaced menu options with Play button. - Pause button now appears during menu. - Fixed permanent storage of scales earned. - Shop is hidden for now, while incomplete. Balance - Reworked the Vigor Shield and Lifesteal items so the enchantment bonus works correctly. If the resulting stat is over 100%, then there is a chance for extra healing. - Changed duration of Ceiling Decorator's poison debuff from 100+10/Lv -> 85+5/Lv seconds. - Elementalist: Now loses 2% max HP if the Fire arm is unmade. - Stone Staff damage from [2,3,5,6,7,9,10,11,13,14,15] -> [3,5,6,7,8,9,10,11,13,14,15] - Quarterstaff damage from [2,3,5,6,8,9,10,12,13,15,16] -> [3,5,7,9,10,11,12,13,14,15,16] -= Stonescript =- Language improvements - Block comments /* */ - Floating numbers - for x : array - Using @@ to inject variables and expressions can be done in more commands (e.g. equip) - "disable/enable hud" no longer hides/shows the pause button. - Multi-dimensional array direct access (e.g. arr[1][2]) - Array initialization and function headers can now be delcared over multiple lines, without the need for ^ Gameplay Additions - brew - disable banner - disable abilities - disable pause - item.potion, item.left, item.right - item.CanActivate(string) overload - item.GetCount() - item.GetTreasureCount() - item.GetTreasureLimit() - loc.id - loc.bestTime - loc.averageTime - music, music.Play(), music.Stop() - ambient, ambient.Add(), ambient.Stop() - player.ShowScaredFace() Data Additions - string.Break() - string.ToLower() and string.ToUpper() - string.Format() - string.Capitalize() - time.FormatCasual() - time.FormatDigital() - utc.year, utc.month, utc.day, utc.hour, utc.minute and utc.second Expanded math API - math.pi, math.ToDeg(), math.ToRad() - math.Abs(), math.Sign(), math.Min(), math.Max(), math.Clamp() - math.Round(), math.RoundToInt() - math.Floor(), math.FloorToInt() - math.Ceil(), math.CeilToInt() - math.Log(), math.Pow(), math.Sqrt() - math.Acos(), math.Asin(), math.Atan() - math.Cos(), math.Sin(), math.Tan() - math.Lerp() Input changes - input.x, input.y give you the position of mouse cursor - The mouse left-click now counts as primary key, in addition to Enter/Return. UI & View - screen.Next(), screen.Previous() and screen.ResetOffset() - screen.FromWorldX() and screen.FromWorldZ() - screen.ToWorldX() and screen.ToWorldZ() - ui.AddButton() - ui.Clear() Other API additions - rngf - te.language - te.GetTID() - te.ToEnglish() - te.xt() Misc Improvements - The >h command no longer requires Big Head to be enabled. - `equipL` and `equipR` now ignore all two-handed items as options, regardless of criteria. - For two-handed items, use the singular `equip` command. - Changed item search when calling `equip` commands to more exactly fit the intended item. Results should seem less arbitrary. - Added - (minus) modifier to `equip` criteria, so it's possible to filter out items that have a given term. E.g.: equip sword -big // Only equips small swords, where "big" is not in the name - Increased the limit on the number of search filter terms from 7 to 11. - type() now supports arrays and returns "array". - Fixed a bug where key presses could buffer while the game is outside of play and fire on the first frame of play. - Speed optimizations. - All import dependencies of a script now compile at the same time it compiles, so the first execution frame doesn't take so long. - The 'new' command now caches and compiles scripts at compile time. New sounds: quest_stone_jump quest_stone_unlock bardiche_cast quarterstaff_cast pallas_voice boo_voice ranting_tree_talk_extra air_hiss bang_go_forward fire_orbs open_note talisman_reveal Updated sounds: mushroom_boss_shoot, haunted_gate_torch_on, pickup_bronze, wand_cast, bat_wing, bat_wing_small, hammer_cast, sword_cast, wand_aether_cast, wand_fire_cast and wand_ice_cast. See the manual for details about these Stonescript changes. General Improvements - When starting a run, equipping armor or health items with Stonescript at time 0 now applies those health and armor changes as if they were selected beforehand. - Shop contents are now the same for all players. - The player now looks to the left when walking left. - Added an extra boost slot for the final upgrade of Lost items. - Links now appear on the left side of the Mind Stone, next to imported scripts. - Ki Crystal drops in Delta Treasures are now independent from that of Lost items. - Added a description text to Enchantments. - The Quest Stone now has a description. - When calculating the outcome of a run towards your offline farm stats, the weight of the first loop has been significantly reduced. The weight of loops after the first one has been slightly increased. - Improved the Mushroom Shop's chimney smoke animation. - Improved the Item Found Dialog when it shows your first copy of a Lost item. - Removed "import Fishing" from the Mind Stone's default script. - Item abilities can no longer be activated at time 0. - It's no longer possible to unmake shiny items. - The location name in paused inventory screen now has line breaks for longer names. - Improved the onboarding at the waterfall, where some players were getting stuck. - The main menu event card now supports multiple hyperlinks. - The main menu event card now has a slight animation on its borders. - The main menu event card's countdown number now turns red as it nears zero. - Added the keyword "Distance" to localization. - Updated game credits. - Added support for flipping ASCII sprites on X and Y axes. - Upgraded engine to v2019.4.26 Audio Improvements - Changed the Bardiche's attack sound. - Changed the Stone Wand's attack sound. - Changed the sound of torches lighting up in Haunted Gate. - Changed the sound of Enoki attacking. - Changed the sound that plays when you pickup bronze. Bugs - Fixed broken localization for the "Power" label in the Mind Stone screen. - Fixed the Temple music, which was fading out early in several of the difficulty levels. - Fixed Stonescript compilation issue where some combinations of whitespace/identation would cause sections of code to be nested incorrectly. This resulted in blocks of code being skipped when they should have executed. - Fixed an exploit where the shop could be forcibly restocked. - Fixed a bug where wand attack sounds were sometimes playing twice in a row. - Fixed a bug where Gilbert, in the early game, was using the wrong talking sound in one of the passages. - Fixed localization of the Nail Biter's description. - Fixed the position of stars in the sky in some of the Rocky Plateau levels. - Fixed the name and localization for Cult Marksman. - Fixed spider description that mentioned "Caustic Caves" instead of "Caves of Fear". - Fixed a bug where the Mind Stone's main script did not have a "this" reference to itself. - Fixed a crash in the Mushroom Shop when pressing on items. - Fixed a bug where mutating a basic item would lead to an item with no stats. - Fixed minor bugs and vertical misalignment on various glyphs across all fonts.
v2.29.2 - 2021/06/21 - Updated the upcoming Summer Moonstice event. - Updated engine to version 2019.4.26f1
v2.29.1 - 2020/12/20 - New minigame: StoneBoxman by Okamiroy import Games/StoneBoxman - New cosmetic: Wavy Scarf by electronic and Deaymon. import Cosmetics/WavyScarf - New pet: Bear by XX import Cosmetics/Bear - New UI: Border Clock by Agerak var clock = new ui/BorderClock clock.Show() Improvements - It's now significantly faster to add all copies of an item to the Fissure Stone workstation. If your Star Stone is upgraded to Cyan or higher and the item is not enchanted, then all copies of the item are automatically added. - Stonescript: Added pitch modulation to "play" command. - Updated engine to version 2019.4.16f1 - Minor adjustments for the winter event. - Version 2 of Ascii Sprite loading. It's now much less rigid about the format of art files. Bugs - Fixed a bug where hammers were not receiving the Lifesteal (L) ability.
v2.28.10 - 2020/12/08 - Fixed a bug in the Mushroom Shop UI where the description lines were misaligned. - Item count in item details dialog is now dynamically positioned based on the size of the icon.
v2.28.8 - 2020/11/08 Stonescript - Fixed foe.state for Pallas *4 and *5. - Added: player.name - Added: time.year, time.month, time.day, time.hour, time.minute and time.second
v2.28.6 - 2020/11/02 - Added theme music for StoneJam 3. Balance Wand attack speed from: [0,1,2,3,4,5,6,7,8,9,9,10,11,12,13,14,15,16,17,18,18,19,20,21,22,23,24,25,26,27,27,28] to: [0,1,2,3,4,5,6,7,8,9,9,10,11,12,13,14,15,16,17,18,18,19,20,21,22,23,24,25,26,27,28,29] Bugs - Fixed a crash where the game would show the advanced difficulty selection screen in a new save, even though the Ouroboros hadn't even been found yet. - Fixed a bug in the Boost screen when adding materials, where the percentage complete could say "100.0%" while still being less than 100%. Should now say "99.9%" in those cases. - Fixed a visual issue on the Big Boo's attack where the debug collision sometimes appeared. - Fixed a bug where you could dash past the ledge of the Waterfall. - Fixed a bug after the Pallas boss fight where it was possible to make the camera scroll into an invalid screen. - Fixed a bug where Vampiric Potion was being miscalculated towards Offline Farming estimates. - Fixed a bug where the screen could get stuck in white if loc.Leave() was called during Bronze Guardian's bomb attack.
v2.28.2 - 2020/10/23 Added details for the Halloween event. Stonescript - Added arrays. - Added permanent storage. - Added foe.level See the Stonescript Manual for details. Balance - Fixed an issue where the first few damage numbers for Wand, Sword and Stone Sword were incorrect: Wand: from [2,2,4,6, ...] -> [2,3,4,6, ...] Sword damage: from [2,3,4,6, ...] -> [1,3,4,6, ...] Stone Sword: from [3,4,6,7,9,10, ...] -> [2,4,5,7,8,10, ...] (only affects lower-star gear) Bugs - Fixed the ID on Mr. Puff's debuff. It now says "puff_debuff_damage". - Fixed the stun from Strength potion that was not triggering Smite. - Blade of the Fallen God no longer deals activation damaging to foes already defeated.
v2.27.0 - 2020/10/17 - Lost items now appear in Delta treasures! - Stonescript: Added ?foe.state for Hrimnir, Bolesh and Pallas.
v2.26.3 - 2020/10/11 - Fixed a bug where Large Ghost attacks would miss the player if they were in very close range. - Fixed stuns that were not triggering Smite: Stone Hammer, Bashing Shield, Quarterstaff and Grappling Hook. - Fixed a bug where boss buffs (e.g. Bolesh's damage increase) were triggering Smite.
v2.26.2 - 2020/10/10 Balance: Blade of the Fallen God: Damage old [100/130/160/190/220/250] Damage new [100/160/220/280/340/400] Bugs - Fixed a crash when adding debuffs to the Angry Shroom as it splits into phase 2. - Fixed a crash when adding debuffs to any foe before the Blade of the Fallen God has ever been used. - Fixed a bug where attacking with Blade of the Fallen God would draw the player's head small for 1 frame. - Fixed a bug where the Blade of the Fallen God icon didn't fit in the Lost item boost window.
v2.26.1 - 2020/10/09 Major Changes ============= - New Lost item: Blade of the Fallen God. - Added the Titan's Trial challenge. - Updated loot tables for all locations in order to provide rewards more aligned with time invested. - Caves of Fear, Mushroom Forest, Temple and Rocky Plateau have meaningfully changed. Their offline farming stats are therefore reset. - Added a tutorial: Introduction to the Mind Stone to help beginners learn automation with Stonescript. - Added Input Settings. Will be improved with key bindings in the future. - Updated engine to version 2019.4.7f1. User-generated Content ====================== - New mini-game: Getaway Driver by LikesToast. import Games/GetawayDriver - New hat: Star Cloak by Raeborga. import Cosmetics/Hats/StarCloak - New pet: PetFly by Metrocysh. import Cosmetics/PetFly Stonescript =========== See the manual for details about each change - Added foe.state foe.time buffs.count buffs.string debuffs.string foe.buffs.count foe.buffs.string foe.debuffs.string screen.i screen.x disable loadout input enable loadout input item.CanActivate() string.Equals() - Changed the search distance in foe.count from 40 -> 46. - New sounds available: lost_item_boost treasure_item_lost blade_glow blade_pallas_attack blade_raise blade_drag Other Improvements ================== - Ability cooldowns no longer reset when entering a boss area or other sub-location. - Buffs and debuffs that stack 3 or more copies now appear abbreviated in the HUD. - The cooldown for Mind Stone's dodge ability can now be checked with Stonescript. - Bosses are now tagged with "phase1". - historical_X.txt files renamed to historical_X.txt.backup, and are no longer backed up into Steam Cloud. - Players can no longer switch weapons in the middle of an ability activation. E.g. Potion animation. - Changed the color of the narration card borders when entering the shop for the first time. - Added one section and changed decorations in Rocky Plateau 1*. - The game can no longer be paused in the brief moment after defeating Pallas. - Draw position of the player in the inventory screen is now dynamic based on their equipment. - The item details dialog layout is now more flexible and can fit more information. Balance: Items ============== - Swords and Crossbows have changed. See below. - Fire debuff (F) total damage from 2 + 2/Lv -> 3 + 6/Lv. - Fire debuff (F) damage per tick from 2 -> 3. - Fire debuff (f) total damage from 3 + 3/Lv -> 4 + 8/Lv. - Fire debuff (f) damage per tick from 3 -> 4. - Fire debuffs (F) and (f) bonus damage to Ice foes from x2 -> +1. - Weapon hidden health enchantment bonuses changed: Hammer: 0 + 3.5/Lv -> 5 + 6/Lv Stone Hammer: 0 + 4/Lv -> 4 + 6/Lv Big Sword: 0 + 2/Lv -> 5 + 6/Lv Big Stone Sword: 0 + 2/Lv -> 4 + 6/Lv Sword: 0 + 2/Lv -> -1 + 7/Lv Stone Sword: 0 + 2/Lv -> -2 + 7/Lv Runestone: 1 + 2/Lv -> -6 + 7.43/Lv (min 5) - Dashing Shield cooldown from 1s -> 1.5s. - Sword: Damage old [2,3,4,6,7,9,10,12,13,15,17,18,20,21,23,24,26,27,29,31,32,34,35,37,38,40,41,43,44,46,48,49] Damage new [2,3,4,6,7,9,10,12,13,15,17,19,21,23,26,28,30,33,35,37,40,42,44,46,49,51,53,56,58,60,63,65] Attack speed old [0,1,2,3,3,4,5,6,6,7,8,9,9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23,24] Attack speed new [0,1,2,3,4,5,6,7,8,9,10,11,12,13,13,14,15,16,17,18,19,20,21,22,23,24,25,26,26,27,28,29] - Stone Sword: Damage old [2,4,5,7,8,10,11,13,14,16,18,19,21,22,24,25,27,28,30,32,33,35,36,38,39,41,42,44,45,47,49,50] Damage new [3,4,6,7,9,10,12,13,15,17,18,21,23,25,28,30,33,35,38,40,43,45,47,50,52,55,57,60,62,65,67,70] Attack speed old [0,0,1,2,3,4,5,6,7,8,9,9,10,11,12,13,14,15,16,17,18,18,19,20,21,22,23,24,25,26,27,27] Attack speed new [0,0,1,2,3,4,5,6,6,7,8,9,10,11,12,12,13,14,15,16,17,18,18,19,20,21,22,23,24,24,25,26] Critical chance old [8,8.5,9,9.5,10,10.5,11,11.5,12,12.5,13,13.5,14,14.5,15,15.5,16,16.5,17,17.5,18,18.5,19 19.5,20,20.5,21,21.5,22,22.5,23,23.5] Critical chance new [8,8.5,9,9.5,10,10.5,11,11.5,12,12.5,13,14,14.5,15,15.5,16,16.5,17,17.5,18,19,19.5,20,20.5,21,21.5,22,22.5,23,23.5,24,25] Critical multiply old [2,2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4,4.2,4.4,4.6,4.8,5,5.2,5.4,5.6,5.8,6,6.2,6.4,6.6,6.8,7,7.2,7.4,7.6,7.8,8,8.2] Critical multiply new [2,2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4,4.4,4.8,5.1,5.5,5.9,6.3,6.7,7,7.4,7.8,8.2,8.6,8.9,9.3,9.7,10.1,10.5,10.8,11.2,11.6,12] (d) Bonus damage against element old [2,2,3,4,4,5,6,6,7,8,9,9,10,11,11,12,13,13,14,15,16,16,17,18,18,19,20,20,21,22,23,23] (d) Bonus damage against element new [2,3,3,4,5,6,6,7,8,8,9,12,15,18,21,24,26,29,32,35,38,41,44,47,50,53,55,58,61,64,67,70] (D) Bonus damage against element old [7,9,10,12,14,15,17,19,20,22,24,26,27,29,31,32,34,36,37,39,41,43,44,46,48,49,51,53,54,56,58,60] (D) Bonus damage against element new [7,9,11,12,14,16,18,19,21,23,24,27,30,33,36,39,42,45,48,50,53,56,59,62,65,68,71,74,77,79,82,85] - Big Sword: Damage old [2,5,7,10,12,15,17,20,22,25,27,30,32,35,37,40,42,45,47,50,52,55,57,60,62,65,67,70,72,75,77,80] Damage new [2,5,7,10,12,15,17,20,22,25,27,32,37,42,47,52,56,61,66,71,76,81,86,91,96,101,105,110,115,120,125,130] - Stone Big Sword: Damage old [3,6,8,11,13,16,18,21,23,26,28,31,33,36,38,41,43,46,48,51,53,56,58,61,63,66,68,71,73,76,78,81] Damage new [3,6,8,11,13,16,18,21,23,26,28,33,37,42,46,51,56,60,65,69,74,79,83,88,92,97,102,106,111,115,120,125] Attack speed old [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21] Attack speed new [1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] (d) Bonus damage against element old [2,2,3,4,4,5,6,6,7,8,9,9,10,11,11,12,13,13,14,15,16,16,17,18,18,19,20,20,21,22,23,23] (d) Bonus damage against element new [2,2,3,4,4,5,6,6,7,8,9,14,19,24,30,35,40,46,51,56,62,67,72,77,83,88,93,99,104,109,115,120] (D) Bonus damage against element old [7,9,10,12,14,15,17,19,20,22,24,26,27,29,31,32,34,36,37,39,41,43,44,46,48,49,51,53,54,56,58,60] (D) Bonus damage against element new [7,9,10,12,14,15,17,19,20,22,24,29,34,40,45,50,56,61,66,72,77,82,87,93,98,103,109,114,119,125,130,135] - Crossbow: Attack speed old [0,1,2,3,3,4,5,6,7,7,8,9,10,10,11,12,13,14,14,15,16,17,17,18,19,20,21,21,22,23,24,24] Attack speed new [0,1,2,3,4,4,5,6,7,8,8,9,10,11,12,12,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25,25] Critical multiply old [2,2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4,4.2,4.4,4.6,4.8,5,5.2,5.4,5.6,5.8,6,6.2,6.4,6.6,6.8,7,7.2,7.4,7.6,7.8,8,8.2] Critical multiply new [2,2.2,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4,4.2,4.4,4.7,4.9,5.1,5.3,5.5,5.8,6,6.2,6.4,6.6,6.9,7.1,7.3,7.5,7.7,8,8.2,8.4,8.6] - Heavy Crossbow: Attack cast/perf/cooldown changed from 11/8/8 -> 16/6/5 Damage old [2,4,6,9,12,15,18,21,24,27,30,33,35,38,41,44,47,50,53,56,59,62,65,68,71,74,77,80,83,86,89,92] Damage new [2,4,6,9,12,15,17,20,22,25,27,32,36,41,46,50,55,60,64,69,74,78,83,87,92,97,101,106,111,115,120,125] Attack speed old [2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22] Attack speed new [2,3,4,5,6,7,8,9,10,11,12,13,14,16,19,22,25,28,31,34,37] Critical chance old [8,10.5,13,15.5,18,20.5,23,25.5,28,30.5,33,35.5,38,40.5,43,45.5,48,50.5,53,55.5,58,60.5,63,65.5,68,70.5,73,75.5,78,80.5,83,85.5] Critical chance new [8,10.5,13,15.5,18,20.5,23,25.5,28,30.5,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75] Critical multiply old [3,3.3,3.6,3.9,4.2,4.5,4.8,5.1,5.4,5.7,6,6.3,6.6,6.9,7.2,7.5,7.8,8.1,8.4,8.7,9,9.3,9.6,9.9,10.2,10.5,10.8,11.1,11.4,11.7,12,12.3] Critical multiply new [3,3.3,3.6,3.9,4.2,4.5,4.8,5.1,5.4,5.7,6,6.6,7.1,7.7,8.3,8.9,9.4,10,10.6,11.1,11.7,12.3,12.8,13.4,14,14.6,15.1,15.7,16.3,16.8,17.4,18] - Stone Crossbow: Attack cast/perf/cooldown changed from 11/8/8 -> 16/6/5 Damage old [2,3,5,6,8,9,11,12,14,15,17,18,20,21,23,24,26,27,29,30,32,33,35,36,38,39,41,42,44,45,47,48] Damage new [2,3,5,6,8,9,11,12,14,15,17,22,28,34,40,46,52,58,64,70,76,81,87,93,99,105,111,117,123,129,135,140] Attack speed old [2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22] Attack speed new [2,3,4,5,6,7,8,9,10,11,12,13,14,16,19,22,25,28,31,34,37] Critical chance old [8,10.5,13,15.5,18,20.5,23,25.5,28,30.5,33,35.5,38,40.5,43,45.5,48,50.5,53,55.5,58,60.5,63,65.5,68,70.5,73,75.5,78,80.5,83,85.5] Critical chance new [8,10.5,13,15.5,18,20.5,23,25.5,28,30.5,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75] Critical multiply old [3,3.3,3.6,3.9,4.2,4.5,4.8,5.1,5.4,5.7,6,6.3,6.6,6.9,7.2,7.5,7.8,8.1,8.4,8.7,9,9.3,9.6,9.9,10.2,10.5,10.8,11.1,11.4,11.7,12,12.3] Critical multiply new [3,3.3,3.6,3.9,4.2,4.5,4.8,5.1,5.4,5.7,6,6.6,7.1,7.7,8.3,8.9,9.4,10,10.6,11.1,11.7,12.3,12.8,13.4,14,14.6,15.1,15.7,16.3,16.8,17.4,18] (d) Bonus damage against element old [1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,14,14,15,15,16,16] (d) Bonus damage against element new [1,1,2,2,3,3,4,4,5,5,6,12,19,25,32,39,45,52,59,65,72,79,85,92,99,105,112,119,125,132,139,145] (D) Bonus damage against element old [5,6,8,9,11,12,14,15,17,18,20,21,23,24,26,27,29,30,32,33,35,36,38,39,41,42,44,45,47,48,50,51] (D) Bonus damage against element new [5,6,8,9,11,12,14,15,17,18,20,26,33,40,47,54,60,67,74,81,88,94,101,108,115,122,128,135,142,149,156,162] Balance: Locations ================== - Caves of Fear, Mushroom Forest, Temple and Rocky Plateau have meaningfully changed. See below. Caves of Fear (Cyan & Yellow): - Bolesh now drops double treasures. - Decreased White*5 location by 1 section. - Increased Cyan location by 2 sections. - Increased Yellow location by 1 section. - Cyan Bolesh hitpoints from 350/1250/2150/3950 -> 2220/2725/3230/3735/4240. - Cyan Bolesh damage (bite) from 10/12/14/16/18 -> 6/9/12/15/18. - Yellow Bolesh hitpoints from 2600/4000/5400/6800/8200 -> 3500/4675/5850/7025/8200. - Yellow Bolesh damage (bite) from 20/22/24/26/28 -> 39/43/47/51/55. - Scorpion poison duration from 5400/5700/6000/6300/6600 -> 900/1125/1350/1575/1800. - Scorpion damage from 1 + 1/Lv -> 1 + 0.34/Lv. - Skin Peeler damage from 1 + 1/Lv -> 1 + 0.25/Lv. - Nail Biter damage from 1 + 1/Lv -> 1 + 0.2/Lv. - Wound Licker damage from 2 + 1/Lv -> 2 + 0.25/Lv. - Ceiling Decorator now takes 20% more damage from Ranged. - Ceiling Decorator hitpoints from 600/840/1080/1320/1560 -> 1300/1600/1900/2200/2500. Mushroom Forest: - Increased White*5 location by 3 sections. - Decreased Yellow location by 1 section. - Changed foe quantities and positions across all difficulties. - White*5 Angry Shroom hitpoints from 340 -> 400. - White*5 Morel hitpoints from 250 -> 700. - White*5 Enoki hitpoints from 150 -> 300. - White and Cyan Angry Shroom projectile attacks cast/perf/cool from 8/8/0 -> 10/10/0. - White*5 Enoki cast/perf/cool from 17/15/0 -> 23/18/0. - Cyan Angry Shroom punch attack perf from 30 -> 32. - Yellow Angry Shroom armor from 1300/1850/2400/2950/3500 -> 1200/1750/2300/2850/3400. - Yellow Morel hitpoints from 1000/1400/1800/2200/2600 -> 850/1250/1650/2050/2450. - Yellow Enoki hitpoints from 500/750/1000/1250/1500 -> 400/650/900/1150/1400. Temple (White): - Increased White*5 by 12 sections. Temple (Cyan & Yellow): - Increased Cyan location by 13 sections. - Increased Yellow location by 11 sections. - Changed foe quantities and positions across all difficulties. - Cyan Nagaraja hitpoints from 2200/3900/5600/7300/9000 -> 6240/6930/7620/8310/9000. - Cyan Nagaraja damage from 2/2/2/2/2 -> 1/1/1/2/2. - Acronian Cultist hitpoints from 1550/1950/2350/2750 -> 2150/2450/2750/3050/3350. - Yellow Nagaraja hitpoints from 5500/8775/12050/15325/18600 -> 11100/12975/14850/16725/18600. - Cult Guard - Damage from 1 + 1/Level -> 1 + 0.14/Level. - Cult Guard - Removed crits. - Cult Guard - Attack cast/perf/cool from 6/24/0 -> 12/24/0. - The Bell Ringer - Hitpoints from 25 + 5/Level -> 80 + 10/Level. - The Bell Ringer - Damage from 4 + 0.5/Level -> 1 + 0.25/Level. - Cult Marksman - Damage from 2 + 0.34/Level -> 1 + 0.2/Level. - Cult Marksman - Removed crits. - Cult Sorcerer - Damage from 2 + 0.5/Level -> 1 + 0.14/Level. - Cult Sorcerer - Attack cast/perf/cool from 2/58/0 -> 6/84/0. - Toupée Snatcher - Damage from 2 + 1/Level -> 1 + 0.2/Level. - Ground Serpent - Damage from 2 + 1/Level -> 1 + 0.2/Level. - Poison Adept - Damage from 1 + 0.35/Level -> 1. - Worm Rider - Hitpoints from 75 + 15/Level -> 130 + 15/Level. - Worm Rider - Damage from 2 + 1/Level -> 1 + 0.2/Level. - Worm Rider - Removed crits. - Serpent Handler now immediately spawns a snake when it awakens. - Decreased chance of spawning Marksman and Sorcerer. Rocky Plateau: - Boss no longer drops double treasures. - Bearer Cyan hitpoints from 1200/2000/2800/3600/4400 -> 6000/6750/7500/8250/9000. - Elementalist Cyan hitpoints from 1600/2600/3600/4600/5600 -> 10000/11125/12250/13375/14500. - Perfected Cyan hitpoints from 3000/5000/7000/9000/11000 -> 16000/17500/19000/20500/22000. - Perfected Cyan armor gain from 600/850/1100/1350/1600 -> 1840/2005/2170/2335/2500. - Perfected Cyan super attack damage from 36/42/48/54/60 -> 20/25/30/35/40. - Bearer Yellow hitpoints from 4400/5400/6400/7400/8400 -> 9000/10250/11500/12750/14000. - Elementalist Yellow hitpoints from 5000/7000/9000/11000/13000 -> 13200/14650/16100/17550/19000. - Perfected Yellow hitpoints from 11000/15000/19000/23000/27000 -> 18000/21000/24000/27000/30000. - Perfected Yellow armor gain from 1600/2100/2600/3100/3600 -> 3300/3725/4150/4575/5000. - Perfected Yellow super attack damage from 66/72/78/84/90 -> 80/100/120/140/160. Bugs - Fixed a bug where pressing ESC immediately after starting offline farm could lead to a bad game state. - Fixed a bug where Fuse+ could be miscalculated and the game would get stuck in a deadend. - Fixed a bug where the Dashing/Bashing shields could stop working if a foe survived behind the player. - Fixed enchantment of the (F) and (f) abilities. - Fixed an exploit where it was possible to clip through foes with the Quarterstaff due to a bug in the loading order of weapon variables. - Fixed a bug where the player could get stuck in mid-air when defeating the Bronze Guardian. - Fixed a crash when initiating offline farming in one save then loading another save where the Ouroboros had not been found yet. - Moved the Mind Stone save data to the end of the save file, to reduce risk of arbitrary symbols from players interfering with other systems. - Fixed an issue where Stonescript commands could be called even though the game state was no longer valid for commands. For example, if loc.Leave() or loc.Pause() was followed immediately by commands to equip or activate abilities it could result in unpredictable edge cases. - Fixed an issue where abilities that only scale with enchantment (not with star levels) could appear with miscalculated numbers in their description in the item details dialog. - Fixed a bug where calling loc.Leave() during one of Dysangelos' transitions would cause the screen to be permanently dark/dim. - Fixed a bug where resources gained and lost during offline farming were sometimes miscalculated. - Xyloalgia Cyan and Yellow no longer display dialog after usage of the Sight Stone. - Fixed some Acronian Scout dialogs in German. Minor NPC text changes in Russian and LatAm Spanish. - Fixed the darkened color of two-handed weapons equipped in the inventory when the icon exceeds the box. - Fixed the German translation for the Big Sword's name. - Removed the "humanoid" tag from Dysangelos Bearer. - Fixed a bug where transitions from the main menu back to the game would not work if offline farming had just been started. - Fixed a bug where sometimes the advanced location selection screen would say your inventory is full when in fact it's an edge case where you can't complete a single loop even though in the past you were able to establish run times. - Fixed a bug in the brightness of the Ouroboros transition when activating Offline Farming with screen flashes disabled. - Fixed a bug where the player's big head could momentarily pop to the wrong position is Mushroom Forest.
v2.18.4 - 2020/10/03 - Includes info about the upcoming Titan's Trial challenge. Bugs - Fixed the German translation for the Big Sword's name. - Fixed some Acronian Scout dialogs in German. - Fixed an offline farming UI text in Japanese and Turkish that appears when the inventory is full. - Minor NPC text changes in Russian and LatAm Spanish. - Minor item text changes in Simplified Chinese, Korean and Brazilian Portuguese.
v2.18.3 - 2020/08/01 Improvements - The Ouroboros can now be upgraded. - Added Offline Farming. - Total gear points now appear in the Saved Games screen. - Lost item icons now have a special frame in the inventory. - Added localization for clock/time suffixes. Bugs - Fixed a bug where item quantity labels could get colored incorrectly in the inventory screen. - Fixed a bug where the Bashing Shield was not giving the correct bonus armor when the stun ability was enchanted.
v2.16.6 (Hotfix to main) - 2020/07/07 - Fixed the re-rolling of Lost items.
v2.16.4 - 2020/06/27 - Fixed a crash when using the Bashing Shield's bash ability. - Stonescript: Fixed a crash when function paramter names started with a number. - Fixed the sound effects when boosting Lost items. - Fixed issues and updated the localized texts for the Lost item crafting systems. - Updated mini-game: Snake v1.4.2 by XX.
v2.16.3 - 2020/06/25 - Fixed a bug where a Lost item would lose their boosts after adding or removing enchantments from them.
v2.16.2 - 2020/06/23 - New pet: PetCrab by Agerak. import Cosmetics/PetCrab - New mini-game: Snake by XX. import Games/Snake - Added crafting systems for Lost items.
v2.16.1 - 2020/06/19 - New item added: Bashing Shield! - Summer event implemented. - Stonescript: Added native function item.GetCooldown(str) - Reworked cooldown on Dashing shield. It's set to 1 second and should no longer reset when unequipped/equipped.
v2.15.8 - 2020/06/14 - Fixed a crash that could happen when opening the reward from the Hamartia event. - Fixed a bug where mutating a shiny item would cause it to lose the shiny modifier.
v2.15.7 - 2020/06/08 - Hamartia event: Multiple weaknesses now stack when calculating damage multiply.
v2.15.6 - 2020/06/05 - Fixed the rarity bonus that was not appearing in the progress popup card for the Hamartia event.
v2.15.5 - 2020/06/05 Improvements - Foe immunity and weakness have been reworked and are now displayed in the Sight Stone dialog. - Added Stonescript ?totalgp that gives your total Gear Points. - Rerolls are 90% off during the Hamartia event. - Added theme music specific to events. - Added a counter to the Anvil screen when crafting many copies in a row. - Physical + Magic immunity can no longer be added to the same foe. - Bomb Cart and Mr. Puff are now tagged as "explode". - Bosses are now tagged with "phase2" and "phase3". Balance - Final boss now drops double treasures. Bugs - Fixed a bug where the bottom HUD would disappear after looping Rocky Plateau. - Fixed an exploit where you could dash into the Guardian's copper pit with the Quarterstaff ability. - Fixed the Cyan/Yellow Fire Geysers that were not tagged as "spawner". - Fixed a bug where the player could jump over some foes with the Quarterstaff ability. - Fixed a bug where the player would keep walking after defeating a boss, if they had previously died in the same location, but in a higher difficulty. - Fixed a bug where the R.I.Pieces death animation was offset down by 1.
v2.15.0 - 2020/05/31 - Changes for the Hamartia challenge. - Updated credits.
v2.14.1 - 2020/05/07 - Event progress bar now says MAX when it's complete. - Fixed an exploit where activated abilities could be used in boss intro animations to skip them. - Fixed a bug in the Triskelion screen if you pressed ESC during the Fuse+ process.
v2.14.0 - 2020/05/03 - Count-down for Bardiche Executioner event. - Enchantments on Shiny items can now be broken off. - Stonescript: "shiny" can now be used as a search filter with the "equip" command. - Cost to re-roll Enchantments from: 1000 + Bonus * 200 -> 1000 + Bonus * 100. - Cost to break apart Enchantments from: Bonus * 10 -> Bonus * 200. - Added an acknowledgement dialog when events are completed.
v2.13.5 - 2020/04/25 - Fixed a crash when fusing max-level enchantments with Fuse+ if quality of the center item was "off by 1".
v2.13.4 - 2020/04/23 - Fixed a bug in the event system where rewards from one save could "bleed" onto another save.
v2.13.3 - 2020/04/21 - Fixed a critical bug that caused event data to not be saved. - Lowered the requirement to unlock events from completing the game to acquiring the Quest Stone. - Added diagnostics for the Events system.
v2.13.2 - 2020/04/18 Improvements - New loot event! - Added the Compound Shield. - Added an activated ability to Quarterstaffs. - Added a new achievement: Hans hugs! - Cloud saving now works across different operating systems. - Linux and OSX save file locations are migrated to conform with Steam's choice of path. If game progress exists in both locations, they will be merged. Linux and OSX players may see the message "Merging local save file w/Steam Cloud". - Added "Fuse More" to the Triskelion screen to automate high volumes of enchantments. Stonescript - Added ?res.stone, ?res.wood, ?res.tar, ?res.ki and ?res.bronze. - New cosmetic: DiscoVisor by Fyda. import Cosmetics/Hats/DiscoVisor - New cosmetic: ChefHat by Fyda. import Cosmetics/Hats/ChefHat - New cosmetic: PallasCrown by Fyda. import Cosmetics/Foes/PallasCrown - New mini-game: Stonemon by DarkLucifer69. import Games/Stonemon - New mini-game: SSRPG Idle by AceShadow, Raeborga and Fyda. import Games/SSRPGIdle - New UI script: OkamiroyUtils by Okamiroy. import UI/OkamiroyUtils Bugs - Small fix to the single quote glyph in the 13x24 font. - Probably fixed the armor gain exploit when swapping shields. - Adjusted the Neck Warmer's head position. - Fixed a longstanding bug where the Anvil's scroll container could get clipped at the bottom, for new players. Balance - Staff and Quarterstaff armor stats now enchant together. - Wand: - Attack speed is no longer a hidden stat and goes up with normal star levels. Attack Speed Old [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31] Attack Speed New [0,1,2,3,4,5,6,7,8,9,9,10,11,12,13,14,15,16,17,18,18,19,20,21,22,23,24,25,26,27,27,28] Damage Old [2,2,4,6,8,10,12,13,15,17,19,21,23,25,27,29,31,32,34,36,38,40,42,44,46,48,50,51,53,55,57,59] Damage New [2,2,4,6,8,10,12,14,16,18,20,23,26,29,31,34,37,40,43,46,49,51,54,57,60,63,66,68,71,74,77,80] (d) Bonus damage against element Old [1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,14,14,15,15,16,16] (d) Bonus damage against element New [1,1,2,2,3,3,4,4,5,5,6,9,13,16,20,23,27,30,34,37,41,45,48,52,55,59,62,66,69,73,77,80] (D) Damage bonus against element Old [5,6,8,9,11,12,14,15,17,18,20,21,23,24,26,27,29,30,32,33,35,36,38,39,41,42,44,45,47,48,50,51] (D) Damage bonus against element New [5,6,8,9,11,12,14,15,17,18,20,23,27,31,35,39,43,46,50,54,58,62,66,70,73,77,81,85,89,93,97,100] - Staff: Damage Old [2,3,5,6,7,9,10,11,13,14,15,17,18,19,21,22,23,25,26,28,29,30,32,33,34,36,37,38,40,41,42,44] Damage New [2,3,5,6,7,9,10,11,13,14,15,19,23,28,32,36,40,44,48,52,56,60,64,68,72,76,80,84,88,92,96,100] (d) Damage bonus against element Old [2,2,3,4,4,5,6,6,7,8,9,9,10,11,11,12,13,13,14,15,16,16,17,18,18,19,20,20,21,22,23,23] (d) Damage bonus against element New [2,2,3,4,4,5,6,6,7,8,9,14,19,24,30,35,40,46,51,56,62,67,72,77,83,88,93,99,104,109,115,120] (D) Damage bonus against element Old [7,9,10,12,14,15,17,19,20,22,24,26,27,29,31,32,34,36,37,39,41,43,44,46,48,49,51,53,54,56,58,60] (D) Damage bonus against element New [7,9,10,12,14,15,17,19,20,22,24,29,35,40,46,52,57,63,68,74,79,85,90,96,102,107,113,118,124,129,135,140] - Quarterstaff: Damage Old [2,3,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,29,30,31,33,34,36,37,38,40,41,43,44,45] Damage New [2,3,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,29,30,31,33,36,38,42,46,50,56,62,70,80] - Hammer: Damage Old [3,4,6,7,9,10,11,13,14,16,17,18,20,21,23,24,25,27,28,30,31,32,34,35,37,38,39,41,42,44,45,46] Damage New [3,4,6,7,9,13,16,19,21,23,25,29,32,35,39,42,45,49,52,55,58,62,65,68,72,75,78,82,85,88,91,95] - Stone Hammer: Damage Old [4,5,7,8,10,11,12,14,15,17,18,19,21,22,24,25,26,28,29,31,32,33,35,36,38,39,40,42,43,45,46,47] Damage New [4,5,7,8,10,14,18,20,23,25,28,31,34,38,41,45,48,52,55,59,62,65,69,72,76,79,83,86,90,93,97,100] (d) Bonus damage against element Old [2,2,3,4,4,5,6,6,7,8,9,9,10,11,11,12,13,13,14,15,16,16,17,18,18,19,20,20,21,22,23,23] (d) Bonus damage against element New [2,2,3,4,4,5,6,6,7,8,9,12,16,20,24,28,32,36,39,43,47,51,55,59,63,66,70,74,78,82,86,90] (D) Damage bonus against element Old [7,9,10,12,14,15,17,19,20,22,24,26,27,29,31,32,34,36,37,39,41,43,44,46,48,49,51,53,54,56,58,60] (D) Damage bonus against element New [7,9,10,12,14,15,17,19,20,22,24,28,32,35,39,43,47,51,55,58,62,66,70,74,78,82,85,89,93,97,101,105] - Both Hammers: Attack Speed Old (hidden stat) [1,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10] Attack Speed New (hidden stat) [3,6,6,8,8,8,9,9,9,9,10,10,10,10,10,11,11,11,11,12,12] Armor Damage Multiply Old [2,2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9,3,3.1,3.2,3.3,3.4,3.5,3.6,3.7,3.8,3.9,4,4.1,4.2,4.3,4.4,4.5,4.6,4.7,4.8,4.9,5,5.1] Armor Damage Multiply New [2,2,2.1,2.1,2.2,2.2,2.2,2.3,2.3,2.4,2.4,2.6,2.8,3,3.2,3.4,3.6,3.8,4,4.2,4.4,4.6,4.8,5,5.2,5.4,5.6,5.8,6,6.2,6.4,6.6]
v2.9.2 - 2020/03/09 - Added the Spring Equinox event. Stonescript - Added 'for' keyword. - Added loc.Pause() - Added draw.Box(x, y, w, h, color, style) - New pet: Pet Dog import Cosmetics/PetDog - Pet Frog: Improved the scared state. import Cosmetics/PetFrog - Fishing v0.3: Architectural changes, new fish designs, data models for fish and rods. - Temporarily increased the Stonescript max execution time from 100 to 250. Bugs - Decreased Stonescript max stack depth from 1024 to 215 to fix crashes on some devices. - Attempted fix for the CacheImport critical error. - Fixed a bug where in some conditions, operators such as modulus were being evaluated as part of variable/function names. - Small adjustments to the horizontal alignment of play card glyphs in 16x29 and 16x28 fonts. - Fixed a potential memory leak / crash in the AEther shield's Unmake ability.
v2.8.5 - 2020/02/22 Stonescript - Added variables with the 'var' keyword. - Added importing of external scripts with the 'import' and 'new' keywords. - Added functions with the 'func' keyword. - Added arithmatic operations. - Added : (else) - Added :? (else if) - Added negation operator '!'. - Added <= and >= - Added keyword 'this'. - Added game state variables: ?ai.enabled ?ai.paused ?ai.idle ?ai.walking ?bighead ?foe.name ?foe.maxarmor ?harvest ?harvest.distance ?key ?loc.begin ?loc.loop ?loc.name ?pos.y ?pos.z ?rng ?screen.w ?screen.h - Added commands "disable hud" and "enable hud" to control rendering of the in-game UI. - Added commands "disable player" and "enable player" to control rendering of the player. - Added command "disable loadout print". - New 'ascii' and 'asciiend' delimiters for inlining ASCII-art within a script. - Added playing of sound effects. - Stonescript now supports native functions: draw.Bg() draw.GetSymbol(x,y) draw.Clear() draw.Player() int.Parse() loc.Leave() math.Clamp() string.Size() string.IndexOf() string.Sub() Type() - A folder called /Stonescript is now automatically created along save files (with default scripts inside). - Added an advanced print ">h" that draws on the big head. Ideal for accessories such as hats. - ?armor now rounds down instead of rounding up. - Added ?armor.f to return the fractional part of the armor. - Strings can now be declared with quotes. This allows space and special characters E.g. var a = " and " - String variables and literals can now be concatenation with '+' E.g. var c = a + " " + b - Added color constants: #white, #cyan, #yellow, #green, #blue and #red. - Added rainbow color #rainFF, where the last 2 characters define the brightness. - Location names now appear with the star glyph ☆ instead of * to eliminate ambiguity with the multiplication operator. - Integers can now be cast to boolean. 0 = false, everything else = true. - The Tab screen now shows the last few Stonescript errors. - Equip commands now work with the translated names of items. - Changed the default Stonescript that comes with the Mind Stone. - The Tab key is now a valid input on the Mind Stone and converts to 2 spaces. New built-in Stonescripts - Fishing - Games/Blackjack - Games/Asteroids - Games/PlayingCards - Cosmetics/PetFrog - Components/Vector Other improvements - Added a new achievement! - Treasure limit increased from 150 to 100 + 5 * the Player's level. - Re-rolling an enchanted stat now has a dramatically lower chance of selecting the same stat. - Added 3 new glyphs for playing card suits, based on the DOS ascii table: ♦ ♣ ♠ - Added a confirmation dialog if you try to fuse 2 enchantments on the Anvil. - Added a confirmation dialog to the Fissure screen before unmaking items. - Added a setting to disable camera shake. - Camera shake has been reworked so it doesn't accumulate as much, e.g. when many critical attacks happen in a row. - Reduced the amount of slow motion from crossbow critical hits. - Lowered the volume of background ambient SFX in Haunted Gate by 30%. - The main menu event window now supports hyperlinks. - Upgraded to engine version 2019.2.17 - Due to engine changes, support for Linux 32bits has been dropped =( - Added a cheat code to unlock Stonescript early. - Updated credits. Balance - Critical chance and critical multiply stats are now enchanted together for all items. - Item stats now support non-linear and exact number tuning per star and enchantment levels. - Yellow Enoki's attack range from 40 -> 60. Repeating Crossbow reworked Attack speed can no longer be enchanted. Attack frames (cast+perf+cool) from 6+4+5 -> 7+7+1. Damage old [2,2,2,2,2,2,2,3,4,4,5,6,6,7,8,8,9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19] Damage new [2,2,2,2,3,3,3,4,4,5,5,6,7,7,8,9,10,11,11,12,12,13,14,14,15,15,16,16,17,17,18,20] Attack speed old [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17] Attack speed new [0,1,3,5,7,8,10,12,14,16,17] Crit chance old [8,8.5,9,9.5,10,10.5,11,11.5,12,12.5,13,13.5,14,14.5,15,15.5,16,16.5,17,17.5,18,18.5,19,19.5,20,20.5,21,21.5,22,22.5,23,23.5] Crit chance new [10,11,12,13,14,15,16,17,18,19,20,24,28,32,36,40,43,47,51,55,59,63,67,71,75,79,82,86,90,94,98,100] Crit multiply old [3,3.3,3.6,3.9,4.2,4.5,4.8,5.1,5.4,5.7,6,6.3,6.6,6.9,7.2,7.5,7.8,8.1,8.4,8.7,9,9.3,9.6,9.9,10.2,10.5,10.8,11.1,11.4,11.7,12,12.3] Crit multiply new [1.5,1.7,1.9,2.1,2.3,2.5,2.7,2.9,3.1,3.3,3.5,3.6,3.8,3.9,4.1,4.2,4.4,4.5,4.7,4.8,5,5.1,5.2,5.4,5.5,5.7,5.8,6,6.1,6.3,6.4,6.5] Bugs - Fixed a critical issue where, if your PC crashed in the middle of a save both the save file and the backup could get corrupted. - Fixed a crash when the R.I.Pieces dealt lethal damage to the player. - Fixed the bubble SFX in the Cauldron screen so it respects the "Ambience" volume setting. - Fixed the torch SFX in the Haunted Gate so they respect the "Ambience" volume setting. - Fixed a bug where the big head would not draw correctly during activation of the Bardiche's super-attack. - The advanced print ">o" now draws on the same layer as the player, fixing jitters and other issues. - Fixed a bug where workstation tasks available in one saved game could affect another saved game. - Internal name of boulders corrected from Bolder to Boulder. - Fixed a bug in advanced drawing where some ASCII-art could be confused for color metadata. - Fixed the crit chance % on some items that were rounding down. - Changed external links (Stonescript help and Discord) to HTTPS to avoid bad interactions with anti-virus software. - German: Fixed the "armor per engaging foe" text. - Fixed one Dysangelos dialog in Turkish that had the wrong letters highlighted. - Added an exception if a script executes longer than the maximum execution time. The max execution time can be set with "stonescript.SetMaxExecutionTime(50)", where the time is in milliseconds. The default max execution time is 100 milliseconds per frame. - The game now has a limit of 100ms that will be converted into simulation steps, in case the CPU is taken over by another program and that could result in a ping-pong effect on the CPU.
v2.0.6 - 2019/12/22 - Balance: Changed the cost to mutate Runestones from 100 -> 80 per Runestone. - Fixed a bug where the Repeating Crossbow zero stars dealt no damage. - Fixed an exploit that allowed duplication of basic items. - The Bardiche's super-attack buffs are no longer marked as debuffs. - The Bardiche's super-attack buffs now last longer, so they still work if you are Chilled. - Increased the Bardiche's collision exit point by 2.
v2.0.3 - 2019/12/15 - Lowered the requirement to unlock Yellow from 3 to 1 Cyan location completed.
v2.0.2 - 2019/12/14 - Fixed a bug where the +3 Bardiche (event) had the incorrect amount of quality points. - Fixed a bug where, if you were at the treasure limit of 150 you would permanently lose the special +3 Bardiche treasure. - Players who have already earned the +3 Bardiche, can earn it again!
v2.0.0 - 2019/12/12 Improvements - Added Yellow difficulty locations. - Added the Bardiche weapon. - Increased the max XP level to 60. - QoL: Added a "Repeat Craft" button to the Anvil screen that allows automation of the same craft multiple times. - QoL: Added a "Break Completely" button to the Fissure screen. - Stonescript: Added ?totaltime, for locations with boss sub-locations. - Added achievement: Finally, a Wizard. - Added achievement: Farewellow. - New icon for the Alchemist achievement. - New Event system. - Stonescript: Expanded the "activate" command to take the following parameters: "potion", "P", "left", "L", "right" and "R". - Added key binding labels to the ability buttons in the HUD. - Dysangelos now resets the time at the beginning of each evolution. - Adjusted how Quarterstaffs are introduced in the early game. - Weapons with attack variations will no longer play the same animation twice in a row. - Changed how the HUD blinks armor in response to damage taken. Was pre-damage, now triggers post-damage. - Boiling Mine foreground pillars now obstruct the action much less. - Added SFX of Bronze Gate closing the first time you enter the Boiling Mine. - Minor revision to weapon ability texts. Balance: General - Re-roll cost: 500/Bonus -> 1,000 + 200/Bonus. - You can now dodge arching attacks (e.g. Poison Adept and Nagaraja). - Changed the RNG curve when selecting foe level to result in fewer, yet tougher, foes. Balance: Items - Chill debuff attack speed penalty: 30 -> 20. - Chill Debuff stack limit: 10 -> 6. - Repeating Crossbow damage: 2.5 + 0.25/Lv -> -1.9 + 0.68/Lv. - Staff attack speed: 0.5 + 1.5/Lv -> 0.5 + 1.3/Lv. - Quarterstaff range: 4 -> 5. - Wand attack duration Cast+Perf+Cooldown: 20+6+4 -> 14+8+8 - Wand damage: 1 + 1/Lv -> 0.02 + 1.49/Lv - Wand hidden attack speed bonus: 1 + 1/Lv -> 0 + 1/Lv. - Removed Pushback from Ice Staffs and Wands. - Added Pushback to Stone and elemental Crossbows. - Stone Sword crit multiplier: 2.7 + 0.3/Lv -> 1.8 + 0.2/Lv. - Wand damage: 0.02 + 1.49/Lv -> -1.21 + 1.9/Lv. - Crossbow damage: 1.6 + 0.8/Lv -> -0.47 + 1.49/Lv. - Heavy Crossbow: 0.5 + 1.5/Lv -> -2.4 + 2.95/Lv. - Small Armor per foe (a): 0.16 + 0.08/Lv -> 0.2 + 0.05/Lv. - Large Armor per foe (A): 0.7 + 0.3/Lv -> 0.8 + 0.2/Lv. - Stone Shield Evasion chance: 6 + 1/Lv -> 7 + 0.74/Lv. - Lightning Potion damage: 100 -> 150. - Lucky Potion duration: 7 -> 6 seconds. - Strength Potion damage multiply against armor: 2 -> 3. Balance: Caves of Fear - Cyan: Caves of Fear increased by 1 screen. - Cyan: Bolesh now casts a self-buff periodically. - Cyan: Bolesh hitpoints: 350 + 150/Lv -> -550 + 900/Lv. - White: Not Caviar's hitpoints: 20 + 5/Lv -> 20 + 20/Lv. - Cyan: Not Caviar hitpoints: 20 + 5/Lv -> 20 + 30/Lv. Balance: Deadwood Canyon - Cyan: Xyloalgia hitpoints: 400 + 150/Lv -> 350 + 250/Lv. - Cyan: Xyloalgia damage: 3 + 1/Lv -> 7 + 2.5/Lv. - Cyan: Xyloalgia attack cooldown: 15 frames -> 75 frames. Balance: Mushroom Forest - Cyan: Morel hitpoints: 250 + 50/Lv -> -25 + 265/Lv. - Cyan: Morel punch damage: 2 -> 2 + 0.334/Lv. - Cyan: Enoki hitpoints: 100 + 25/Lv -> 75 + 65/Lv. Balance: Haunted Halls - Cyan: Haunted Halls reduced by 1 screen. - Cyan: Pallas sword damage: 10 + 1.5/Lv -> 8 + 1.5/Lv. - Cyan: Pallas phase 2 attack cooldown: 150 -> 165. - Cyan: Skeletony hitpoints: 60 + 20/Lv -> 30 + 30/Lv. - Cyan: R.I.P. hitpoints: 40 + 15/Lv -> 0 + 40/Lv. Balance: Boiling Mine - Cyan: Lowered amount of mobs in Boiling Mines. - Cyan: Bronze Guardian armor: 400 + 125/Lv -> -650 + 900/Lv. - Mine Walker armor: 25 + 5/Lv -> 20 + 15/Lv. - Mine Walker damage: 4 + 1/Lv -> 4 + 0.5/Lv. - Cyan: Dominataur damage: 4 + 0.85/Lv -> 2 + 0.7/Lv. Balance: Icy Ridge - Cyan: Icy Ridge screens reduced from 7 to 5. - Cyan: Hrimnir hitpoints: 5000 + 1000/Lv -> 2700 + 300/Lv. - Cyan: Hrimnir damage 3 + 1/Lv -> 2 + 0.5/Lv. - Cyan: Ki Eater hitpoints: 80 + 10/Lv -> 70 + 10/Lv. - Cyan: Ki Eater damage: 1 + 1/Lv -> 1 + 0.75/Lv. - Cyan: Ki Gobbler hitpoints: 240 + 20/Lv -> 140 + 20/Lv. - Cyan: Ki Gobbler damage: 3 + 1/Lv -> 2 + 0.5/Lv. - Cyan: Ki Slurper hitpoints: 200 + 10/Lv -> 130 + 10/Lv. - Cyan: Ice Pillar hitpoints: 2000 + 250/Lv -> 1150 + 50/Lv. - Cyan: Elite Ice Elemental damage: 3 + 1/Lv -> 2 + 0.75/Lv. - Cyan: Ice Elemental damage: 2 + 0.5/Lv -> 1 + 0.5/Lv. Balance: Temple - Cyan: Temple reduced by 2 screens. - Cyan: Nagaraja hitpoints: 2700 + 300/Lv -> 500 + 1700/Lv. - Cyan: Nagaraja poison damage: 3 -> 2. - Cyan: Nagaraja now applies multiple poison debuffs in a row. - Cyan: Nagaraja now cycles through its state machine much faster. - Range of Nagaraja's stone attack: 9 -> 10. - Cyan: Cultist Marksman damage: 2 + 0.5/Lv -> 2 + 0.34/Lv. - Cyan: Slight increase to the death duration of the Poison Adept. Balance: Rocky Plateau - Cyan: Bearer hitpoints: 1000 + 250/Lv -> 400 + 800/Lv. - Cyan: Elementalist hitpoints: 1200 + 400/Lv -> 600 + 1000/Lv. - Cyan: Elementalist attack cast: 120 to 60 frames. - Cyan: Elementalist attack cooldown: 30 to 10 frames. - Cyan: Perfected hitpoints: 2000 + 1000/Lv -> 1000 + 2000/Lv. - Cyan: Perfected armor: 400 + 200/Lv -> 350 + 250/Lv. Bugs - Fixed a bug where the credits got stuck in a single language (whichever is set first). - Regenerated treasure drop objects to try and fix a strange engine crash. - Fixed a minor rendering bug in the Anvil screen where the big rings could be seen for a frame when doing several crafts in a row. - Fixed a minor draw issue on weapons with fast attack speed where the blur frame sometimes didn't draw. - The Ice Wall summoned by Hrímnir is now destroyed if you win the fight while the Wall is up. - Fixed the Ice Shield (ai) so it applies the Chill debuff on all engaging foes, not just Poison ones. - Fixed a bug where rerolling an item when having multiple copies of it could result in the same stat always being enchanted each time. - Fixed a bug where printing something with Stonescript then starting a new save file made the printed text stick on the screen. - Fixed a crash in the json parser when using ']' or '}' in some situations in your Mind Stone script. - Stonescript: Fixed ?debuffs.count and ?foe.debuffs.count which were also counting buffs. - Fixed an exploit where players could easily walk through foes, even bosses, bypassing the encounter. - Fixed a bug where the poison debuff from weapons was not applying the correct penalty. - Fixed a bug where Pallas' AEther debuff from the second phase were not cleansing. - Fixed the SFX on Morel's punch attack. - Fixed a bug where negative weapon range would cause the player to keep walking past foes. - Fixed a bug where Nagaraja could die and swallow you at the same time, freezing the game. - Fixed a bug where high-level foes were not starting with the correct amount of armor. - Fixed a crash when pressing Tab right after launching the game. - Fixed a layout bug in the Sight Stone screen where it would cut the top of the window in some cases. - Fixed a bug where bosses could sometimes trigger events twice when they died. - Fixed a bug where it was possible for the game to generate a "Stone Runestone".
v1.8.8 - 2019/10/09 Improvements - Added 6x11 font. - Small improvements to the 5x9 and 7x12 fonts. - ASCII Particles can now scroll at different speeds when the camera moves. Balance - Ki Slurper Chill debuff 26 -> 22 attack speed penalty. - White: Ice Pillar hitpoints from 1800 -> 1300. - White: Ki Gobbler hitpoints from 220 -> 150. - White: Ki Slurper hitpoints from 180 -> 120. - White3: Hrimnir hitpoints 2100 -> 1800. - White4: Hrimnir hitpoints 3000 -> 2100. - White5: Hrimnir hitpoints 5400 -> 2400. - White5: Hrimnir damage 3 -> 2. - Cyan: Pallas phase 1 hitpoints from 700 + 150/Lv -> 550 + 300/Lv. - Cyan: Pallas phase 1 damage from 10 + 1/Lv -> 10 + 1.5/Lv. - Cyan: Pallas phase 2 attacks now apply a range debuff. - Cyan: Pallas phase 2 now has a chance to spawn ghosts. - Cyan: Pallas phase 2 Skeletimmy hitpoints from 15 + 5/Lv -> 0 + 33/Lv.
v1.8.6 - 2019/09/18 Improvements - The Triskelion can now be equipped. - Added the Mutate workstation. - Added the Knee Chopper foe to Caves of Fear. - Added the 'Alchemist' achievement. - Settings screen reworked to have separate Audio/Video tabs. - Settings: Screen Flash On/Off. - Settings: Added audio sliders instead of On/Off buttons. - Updated OST. - Added Cyan version of Angry Shroom music. - Updated Xyloalgia music. - Updated Nagaraja's music. - Updated Bolesh's music. - Updated Dysangelos conversation music. - Added an activated ability to the Hatchet. - Changed the capitalization on ability abbreviations so they are all consistent. - Improved the Tab screen into a format that is more relevant to Stonescript. - Stonescript: ?loc now works with both the name of a sub-location (boss area) as well as its parent location. - Stonescript: Added advanced text printing. Can draw relative to screen, player or foe's head. - Stonescript: Added command: ?debuffs.count - Stonescript: Added command: ?foe.debuffs.count - Stonescript: Added command: ?face - Stonescript: Added command to set custom faces. - Stonescript: Changed print commands so they keep drawing as long as they are called. - Stonescript: Added ?loc.stars - Stonescript: Using < or > with ?loc (or other string search functions) now throws an error. - Clicking on items in the Anvil screen adds them instantly, skipping the context menu. - Added a mechanism that automatically generates historical backups, to help recover from loss of progress. - ESC key in the Locations/Workstation/Items screens now takes you to the main menu instead of opening a dialog to exit the app. - Doubled the scroll wheel speed on Windows. - The brightness of Ouroboros transition is now 35% when the 'Screen Flashes' setting is disabled. - New translation for Simplified Chinese. Balance - Ouroboros attack damage from 3 -> 4. - XP and Ki Stones attack damage from 2 -> 3. - The player can now only accumulate armor equal to their max health + armor from equipment. - Bronze Guardian is now immune to Chill. Bugs - Fixed the "Three Times a Charm" achievement. - Fixed a bug in the enchantment fusing screen where you could still press the slots in the middle of the fuse. - Fixed a Stonescript bug where glyph combinations such as "||" were throwing errors even though they were part of a print operation and not a logical expression. - Fixed a Stonescript bug where quotes were causing the script to save and load incorrectly. - Fixed a crash if you tried to mutate the Crafting Booklet. - Fixed a bug in Stonescript when print and multiple equip commands were combined the player would keep switching weapons very quickly and never attack. - Fixed a bug when copy-pasting code into Mind Stone where music glyphs sometimes appeared at the end of each line. - Fixed a bug where advanced Stonescript prints would linger on the screen between Ouroboros loops. - Stonescript: Fixed a UX issue where equip commands, e.g. "equip vigor hammer*7", would not find the right item because there was no space between the item name and the star level or enchantment bonus. - Progress is no longer saved upon application shutdown, to avoid some cases of progress corruption. - Fixed a bug where stacked enchantments could lose quality when fused below 100% on the Triskelion. - Fixed a bug where Mosquito and Ghost looping sounds were not being controlled by the settings. - Fixed the Dominotaur's Sight Stone icon. - Fixed a bug where the Angry Shroom location was locked to a minimum time of 30 seconds. - Fixed a bug where in some locales runestones would not generate abilities due to problems parsing item data. - Stonescript: Fixed a bug where parts of the script could be lost if you used brackets ']'. - Stonescript: Fixed an issue where the system had difficulty distinguishing between weapons with dL and D. - Hooked up localization for the "TOO MANY TREASURES" message. - Fixed two non-localized texts, in Scotty mini-game and in Triskelion screen. - Fixed a parsing bug where the Mind Stone could lose all memory. - Fixed a bug where the Hatchet's activated ability would not appear when switched by the Mind Stone. - Fixed a bug where Humble treasure drops could crash the game. - Fixed the shop 'buy' sound effect which did not respect volume settings. - Fixed a bug where some Chinese glyphs were missing. - Fixed a bug where the Knee Chopper's poison debuff was not doing anything. - Fixed a crash in Stonescript if you used a question with an empty expression. Such conditions will now evaluate to false. - Fixed a bug where some progress bar tasks were not playing the "completed" sound effect. - Fixed a bug that sometimes prevented the player from picking up the Ouroboros Stone.
v1.4.1 - 2019/08/14 - Changed Grappling Hook crafting cost from @30 -> @22. - Fixed some non-localized potion and item texts.
v1.4.0 - 2019/08/13 Improvements - Opening all treasures is now 48% faster. - Reduced some unnecessary logs when opening treasures. - Reworked how abilities are selected on the Anvil, so the player is able to control what they get. - Decreased player name minimum limit from 2 to 1. - Updated the engine to version 2018.4.6 - Added automatic backup file in case there is failure to save. - Significantly reduced the size of the game's log file. - The game will now show a warning message if Steam is not initializing correctly. - New implementation for how save file folder paths are generated. Balance - Fissure Stone cast time changed from 1.5s -> 1.0s. - Elementalist (White) Chill duration from 22 -> 16 seconds. - Elementalist (Cyan) now has a chance to add multiple Poison debuffs in a single attack. Bugs - Fixed the Mind Stone's cooldown logic. - Fixed several misplaced color tags in Japanese NPC dialogs. - Fixed several misplaced color tags on Chinese NPC dialogs. - Fixed a non-localized "Too short" text when entering your name. - Fixed a bug where the player could get stuck if defeating a boss and activating the Sight Stone at the same time. - Fixed a bug in the Settings screen when the resolution combo box overlapped with the social link, the link had click priority over the combo box. - Fixed a bug where there was no "Use" button in the Anvil screen for Enchantments. - Fixed a crash in German related to malformed meta-data in one of Dysangelos' dialogs. - Fixed EN and PT potion texts so the use of "Health" VS "Hitpoints" is consistent. - Added caching of last used Steam ID to retrieve the most likely save files. - Reworked file saving so blank files are not generated in case of errors. - Fixed one non-localized Shopkeeper dialog.
v1.0.3 - 2019/08/09 - Fixed a crash when unlocking achievements while Steam did not initialize correctly. - Fixed a crash when picking up objects with the Star Stone.
v1.0.2 - 2019/08/08 - Fixed missing Chinese glyphs.
v1.0.0 - 2019/08/08 - Game released into Early Access